stlviewer.html

Mon, 03 Apr 2017 09:10:41 +0200

author
mdd
date
Mon, 03 Apr 2017 09:10:41 +0200
changeset 8
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child 11
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permissions
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added threejs stl viewer html testing

8
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1 <!DOCTYPE html>
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2 <html lang="en"><head>
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3 <meta http-equiv="content-type" content="text/html; charset=UTF-8">
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4 <title>ScubaTools Object Viewer</title>
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5 <meta charset="utf-8">
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6 <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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7 <style>
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8 body {
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9 font-family: Monospace;
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10 background-color: #000000;
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11 margin: 0px;
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12 overflow: hidden;
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13 }
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14
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15 #info {
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16 color: #fff;
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17 position: absolute;
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18 top: 10px;
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19 width: 100%;
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20 text-align: center;
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21 z-index: 100;
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22 display:block;
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23
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24 }
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25
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26 a { color: skyblue }
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27 .button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer }
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28 .highlight { background:orange; color:#fff; }
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29
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30 span {
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31 display: inline-block;
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32 width: 60px;
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33 float: left;
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34 text-align: center;
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35 }
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36
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37 </style>
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38 </head>
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39 <body>
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40 <div id="info">
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41 <a href="https://neo-soft.org" target="_blank">NeoSoft</a> ScubaTools -
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42 <a href="https://threejs.org/" target="_blank">three.js</a> -
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43 STL loader by <a href="https://github.com/aleeper" target="_blank">aleeper</a>.
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44 <br/>
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45 Left mouse: rotate camera, right mouse: move camera, middle mouse or wheel: zoom
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46 </div>
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47
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48 <script src="https://threejs.org/build/three.js"></script>
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49 <script src="https://threejs.org/examples/js/loaders/STLLoader.js"></script>
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50 <script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
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51 <script>
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52 var container;
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53 var camera, cameraTarget, scene, renderer;
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54
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55 init();
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56 animate();
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57
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58 function init() {
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59 container = document.createElement( 'div' );
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60 document.body.appendChild( container );
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61
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62 camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 );
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63 camera.position.set( 3, 0.35, 3 );
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64
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65 cameraTarget = new THREE.Vector3( 0, -0.25, 0 );
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66
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67 scene = new THREE.Scene();
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68 scene.fog = new THREE.Fog( 0x72645b, 2, 15 );
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69
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70 var controls = new THREE.OrbitControls(camera);
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71
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72 // Ground
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73
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74 var plane = new THREE.Mesh(
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75 new THREE.PlaneBufferGeometry( 40, 40 ),
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76 new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
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77 );
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78 plane.rotation.x = -Math.PI/2;
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79 plane.position.y = -0.5;
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80 scene.add( plane );
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81
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82 plane.receiveShadow = true;
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83
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84 // ASCII file
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85
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86 var loader = new THREE.STLLoader();
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87 loader.load( './test.stl', function ( geometry ) {
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88
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89 var material = new THREE.MeshPhongMaterial( { color: 0xff5533, specular: 0x111111, shininess: 200 } );
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90 var mesh = new THREE.Mesh( geometry, material );
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91
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92 mesh.position.set( 0, -0.25, 0 );
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93 mesh.rotation.set( 0, Math.PI / 2, 0 );
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94 mesh.scale.set( 0.01, 0.01, 0.01 );
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95
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96 mesh.castShadow = true;
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97 //mesh.receiveShadow = true;
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98
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99 scene.add( mesh );
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100
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101 } );
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102
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103 // Lights
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104
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105 scene.add( new THREE.HemisphereLight( 0x443333, 0x111122 ) );
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106
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107 addShadowedLight( 1, 1, 1, 0xffffff, 1.35 );
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108 //addShadowedLight( 0.5, 1, -1, 0xffaa00, 1 );
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109 // renderer
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110
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111 renderer = new THREE.WebGLRenderer( { antialias: true } );
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112 renderer.setClearColor( scene.fog.color );
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113 renderer.setPixelRatio( window.devicePixelRatio );
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114 renderer.setSize( window.innerWidth, window.innerHeight );
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115
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116 renderer.gammaInput = true;
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117 renderer.gammaOutput = true;
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118
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119 renderer.shadowMap.enabled = true;
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120 renderer.shadowMap.renderReverseSided = false;
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121
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122 container.appendChild( renderer.domElement );
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123
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124 window.addEventListener( 'resize', onWindowResize, false );
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125
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126 }
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127
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128 function addShadowedLight( x, y, z, color, intensity ) {
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129
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130 var directionalLight = new THREE.DirectionalLight( color, intensity );
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131 directionalLight.position.set( x, y, z );
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132 scene.add( directionalLight );
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133
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134 directionalLight.castShadow = true;
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135
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136 var d = 1;
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137 directionalLight.shadow.camera.left = -d;
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138 directionalLight.shadow.camera.right = d;
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139 directionalLight.shadow.camera.top = d;
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140 directionalLight.shadow.camera.bottom = -d;
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141
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142 directionalLight.shadow.camera.near = 1;
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143 directionalLight.shadow.camera.far = 4;
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144
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145 directionalLight.shadow.mapSize.width = 1024;
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146 directionalLight.shadow.mapSize.height = 1024;
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147
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148 directionalLight.shadow.bias = -0.005;
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149
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150 }
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151
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152 function onWindowResize() {
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153
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154 camera.aspect = window.innerWidth / window.innerHeight;
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155 camera.updateProjectionMatrix();
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156
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157 renderer.setSize( window.innerWidth, window.innerHeight );
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158
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159 }
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160
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161 function animate() {
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162
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163 requestAnimationFrame( animate );
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164
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165 //render();
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166 renderer.render( scene, camera );
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167 //stats.update();
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168
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169 }
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170
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171 function render() {
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172 var timer = Date.now() * 0.0005;
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173 camera.position.x = Math.cos( timer ) * 3;
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174 camera.position.z = Math.sin( timer ) * 3;
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175 camera.lookAt( cameraTarget );
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176 renderer.render( scene, camera );
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177 }
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178
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179 </script><div><canvas style="width: 1589px; height: 711px;" height="711" width="1589"></canvas><div style="position: fixed; top: 0px; left: 0px; cursor: pointer; opacity: 0.9; z-index: 10000;"><canvas style="width: 80px; height: 48px; display: block;" height="48" width="80"></canvas><canvas style="width: 80px; height: 48px; display: none;" height="48" width="80"></canvas></div></div>
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180
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181
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182 </body></html>

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