stlviewer.html

changeset 8
63b6f80e09ef
child 11
098335a1d510
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/stlviewer.html	Mon Apr 03 09:10:41 2017 +0200
@@ -0,0 +1,182 @@
+<!DOCTYPE html>
+<html lang="en"><head>
+<meta http-equiv="content-type" content="text/html; charset=UTF-8">
+		<title>ScubaTools Object Viewer</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				font-family: Monospace;
+				background-color: #000000;
+				margin: 0px;
+				overflow: hidden;
+			}
+
+			#info {
+				color: #fff;
+				position: absolute;
+				top: 10px;
+				width: 100%;
+				text-align: center;
+				z-index: 100;
+				display:block;
+
+			}
+
+			a { color: skyblue }
+			.button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer }
+			.highlight { background:orange; color:#fff; }
+
+			span {
+				display: inline-block;
+				width: 60px;
+				float: left;
+				text-align: center;
+			}
+
+		</style>
+    </head>
+	<body>
+		<div id="info">
+            <a href="https://neo-soft.org" target="_blank">NeoSoft</a> ScubaTools -  
+			<a href="https://threejs.org/" target="_blank">three.js</a> -
+			STL loader by <a href="https://github.com/aleeper" target="_blank">aleeper</a>.
+            <br/>
+            Left mouse: rotate camera, right mouse: move camera, middle mouse or wheel: zoom
+		</div>
+
+		<script src="https://threejs.org/build/three.js"></script>
+		<script src="https://threejs.org/examples/js/loaders/STLLoader.js"></script>
+        <script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
+		<script>
+			var container;
+			var camera, cameraTarget, scene, renderer;
+
+			init();
+			animate();
+
+			function init() {
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 );
+				camera.position.set( 3, 0.35, 3 );
+
+				cameraTarget = new THREE.Vector3( 0, -0.25, 0 );
+
+				scene = new THREE.Scene();
+				scene.fog = new THREE.Fog( 0x72645b, 2, 15 );
+
+                var controls = new THREE.OrbitControls(camera);
+
+				// Ground
+
+				var plane = new THREE.Mesh(
+					new THREE.PlaneBufferGeometry( 40, 40 ),
+					new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
+				);
+				plane.rotation.x = -Math.PI/2;
+				plane.position.y = -0.5;
+				scene.add( plane );
+
+				plane.receiveShadow = true;
+
+				// ASCII file
+
+				var loader = new THREE.STLLoader();
+				loader.load( './test.stl', function ( geometry ) {
+
+					var material = new THREE.MeshPhongMaterial( { color: 0xff5533, specular: 0x111111, shininess: 200 } );
+					var mesh = new THREE.Mesh( geometry, material );
+
+					mesh.position.set( 0, -0.25, 0 );
+					mesh.rotation.set( 0, Math.PI / 2, 0 );
+					mesh.scale.set( 0.01, 0.01, 0.01 );
+
+					mesh.castShadow = true;
+					//mesh.receiveShadow = true;
+
+					scene.add( mesh );
+
+				} );
+
+				// Lights
+
+				scene.add( new THREE.HemisphereLight( 0x443333, 0x111122 ) );
+
+				addShadowedLight( 1, 1, 1, 0xffffff, 1.35 );
+				//addShadowedLight( 0.5, 1, -1, 0xffaa00, 1 );
+				// renderer
+
+				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer.setClearColor( scene.fog.color );
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+				renderer.gammaInput = true;
+				renderer.gammaOutput = true;
+
+				renderer.shadowMap.enabled = true;
+				renderer.shadowMap.renderReverseSided = false;
+
+				container.appendChild( renderer.domElement );
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function addShadowedLight( x, y, z, color, intensity ) {
+
+				var directionalLight = new THREE.DirectionalLight( color, intensity );
+				directionalLight.position.set( x, y, z );
+				scene.add( directionalLight );
+
+				directionalLight.castShadow = true;
+
+				var d = 1;
+				directionalLight.shadow.camera.left = -d;
+				directionalLight.shadow.camera.right = d;
+				directionalLight.shadow.camera.top = d;
+				directionalLight.shadow.camera.bottom = -d;
+
+				directionalLight.shadow.camera.near = 1;
+				directionalLight.shadow.camera.far = 4;
+
+				directionalLight.shadow.mapSize.width = 1024;
+				directionalLight.shadow.mapSize.height = 1024;
+
+				directionalLight.shadow.bias = -0.005;
+
+			}
+
+			function onWindowResize() {
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				//render();
+                renderer.render( scene, camera );
+				//stats.update();
+
+			}
+
+			function render() {
+				var timer = Date.now() * 0.0005;
+				camera.position.x = Math.cos( timer ) * 3;
+				camera.position.z = Math.sin( timer ) * 3;
+				camera.lookAt( cameraTarget );
+				renderer.render( scene, camera );
+			}
+
+		</script><div><canvas style="width: 1589px; height: 711px;" height="711" width="1589"></canvas><div style="position: fixed; top: 0px; left: 0px; cursor: pointer; opacity: 0.9; z-index: 10000;"><canvas style="width: 80px; height: 48px; display: block;" height="48" width="80"></canvas><canvas style="width: 80px; height: 48px; display: none;" height="48" width="80"></canvas></div></div>
+	
+
+</body></html>
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