Mon, 03 Apr 2017 09:10:41 +0200
added threejs stl viewer html testing
<!DOCTYPE html> <html lang="en"><head> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <title>ScubaTools Object Viewer</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { font-family: Monospace; background-color: #000000; margin: 0px; overflow: hidden; } #info { color: #fff; position: absolute; top: 10px; width: 100%; text-align: center; z-index: 100; display:block; } a { color: skyblue } .button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer } .highlight { background:orange; color:#fff; } span { display: inline-block; width: 60px; float: left; text-align: center; } </style> </head> <body> <div id="info"> <a href="https://neo-soft.org" target="_blank">NeoSoft</a> ScubaTools - <a href="https://threejs.org/" target="_blank">three.js</a> - STL loader by <a href="https://github.com/aleeper" target="_blank">aleeper</a>. <br/> Left mouse: rotate camera, right mouse: move camera, middle mouse or wheel: zoom </div> <script src="https://threejs.org/build/three.js"></script> <script src="https://threejs.org/examples/js/loaders/STLLoader.js"></script> <script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script> <script> var container; var camera, cameraTarget, scene, renderer; init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 ); camera.position.set( 3, 0.35, 3 ); cameraTarget = new THREE.Vector3( 0, -0.25, 0 ); scene = new THREE.Scene(); scene.fog = new THREE.Fog( 0x72645b, 2, 15 ); var controls = new THREE.OrbitControls(camera); // Ground var plane = new THREE.Mesh( new THREE.PlaneBufferGeometry( 40, 40 ), new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } ) ); plane.rotation.x = -Math.PI/2; plane.position.y = -0.5; scene.add( plane ); plane.receiveShadow = true; // ASCII file var loader = new THREE.STLLoader(); loader.load( './test.stl', function ( geometry ) { var material = new THREE.MeshPhongMaterial( { color: 0xff5533, specular: 0x111111, shininess: 200 } ); var mesh = new THREE.Mesh( geometry, material ); mesh.position.set( 0, -0.25, 0 ); mesh.rotation.set( 0, Math.PI / 2, 0 ); mesh.scale.set( 0.01, 0.01, 0.01 ); mesh.castShadow = true; //mesh.receiveShadow = true; scene.add( mesh ); } ); // Lights scene.add( new THREE.HemisphereLight( 0x443333, 0x111122 ) ); addShadowedLight( 1, 1, 1, 0xffffff, 1.35 ); //addShadowedLight( 0.5, 1, -1, 0xffaa00, 1 ); // renderer renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setClearColor( scene.fog.color ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.gammaInput = true; renderer.gammaOutput = true; renderer.shadowMap.enabled = true; renderer.shadowMap.renderReverseSided = false; container.appendChild( renderer.domElement ); window.addEventListener( 'resize', onWindowResize, false ); } function addShadowedLight( x, y, z, color, intensity ) { var directionalLight = new THREE.DirectionalLight( color, intensity ); directionalLight.position.set( x, y, z ); scene.add( directionalLight ); directionalLight.castShadow = true; var d = 1; directionalLight.shadow.camera.left = -d; directionalLight.shadow.camera.right = d; directionalLight.shadow.camera.top = d; directionalLight.shadow.camera.bottom = -d; directionalLight.shadow.camera.near = 1; directionalLight.shadow.camera.far = 4; directionalLight.shadow.mapSize.width = 1024; directionalLight.shadow.mapSize.height = 1024; directionalLight.shadow.bias = -0.005; } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function animate() { requestAnimationFrame( animate ); //render(); renderer.render( scene, camera ); //stats.update(); } function render() { var timer = Date.now() * 0.0005; camera.position.x = Math.cos( timer ) * 3; camera.position.z = Math.sin( timer ) * 3; camera.lookAt( cameraTarget ); renderer.render( scene, camera ); } </script><div><canvas style="width: 1589px; height: 711px;" height="711" width="1589"></canvas><div style="position: fixed; top: 0px; left: 0px; cursor: pointer; opacity: 0.9; z-index: 10000;"><canvas style="width: 80px; height: 48px; display: block;" height="48" width="80"></canvas><canvas style="width: 80px; height: 48px; display: none;" height="48" width="80"></canvas></div></div> </body></html>