Mon, 03 Apr 2017 19:40:06 +0200
precompile STL files with openscad
8 | 1 | <!DOCTYPE html> |
2 | <html lang="en"><head> | |
3 | <meta http-equiv="content-type" content="text/html; charset=UTF-8"> | |
4 | <title>ScubaTools Object Viewer</title> | |
5 | <meta charset="utf-8"> | |
6 | <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | |
7 | <style> | |
8 | body { | |
9 | font-family: Monospace; | |
10 | background-color: #000000; | |
11 | margin: 0px; | |
12 | overflow: hidden; | |
13 | } | |
14 | ||
15 | #info { | |
16 | color: #fff; | |
17 | position: absolute; | |
18 | top: 10px; | |
19 | width: 100%; | |
20 | text-align: center; | |
21 | z-index: 100; | |
22 | display:block; | |
23 | ||
24 | } | |
25 | ||
26 | a { color: skyblue } | |
27 | .button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer } | |
28 | .highlight { background:orange; color:#fff; } | |
29 | ||
30 | span { | |
31 | display: inline-block; | |
32 | width: 60px; | |
33 | float: left; | |
34 | text-align: center; | |
35 | } | |
36 | ||
37 | </style> | |
38 | </head> | |
39 | <body> | |
40 | <div id="info"> | |
41 | <a href="https://neo-soft.org" target="_blank">NeoSoft</a> ScubaTools - | |
42 | <a href="https://threejs.org/" target="_blank">three.js</a> - | |
43 | STL loader by <a href="https://github.com/aleeper" target="_blank">aleeper</a>. | |
44 | <br/> | |
45 | Left mouse: rotate camera, right mouse: move camera, middle mouse or wheel: zoom | |
46 | </div> | |
47 | ||
48 | <script src="https://threejs.org/build/three.js"></script> | |
49 | <script src="https://threejs.org/examples/js/loaders/STLLoader.js"></script> | |
50 | <script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script> | |
51 | <script> | |
52 | var container; | |
53 | var camera, cameraTarget, scene, renderer; | |
54 | ||
55 | init(); | |
56 | animate(); | |
57 | ||
58 | function init() { | |
59 | container = document.createElement( 'div' ); | |
60 | document.body.appendChild( container ); | |
61 | ||
62 | camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 ); | |
63 | camera.position.set( 3, 0.35, 3 ); | |
64 | ||
65 | cameraTarget = new THREE.Vector3( 0, -0.25, 0 ); | |
66 | ||
67 | scene = new THREE.Scene(); | |
68 | scene.fog = new THREE.Fog( 0x72645b, 2, 15 ); | |
69 | ||
70 | var controls = new THREE.OrbitControls(camera); | |
71 | ||
72 | // Ground | |
73 | ||
74 | var plane = new THREE.Mesh( | |
75 | new THREE.PlaneBufferGeometry( 40, 40 ), | |
76 | new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } ) | |
77 | ); | |
78 | plane.rotation.x = -Math.PI/2; | |
79 | plane.position.y = -0.5; | |
80 | scene.add( plane ); | |
81 | ||
82 | plane.receiveShadow = true; | |
83 | ||
84 | // ASCII file | |
85 | ||
86 | var loader = new THREE.STLLoader(); | |
87 | loader.load( './test.stl', function ( geometry ) { | |
88 | ||
89 | var material = new THREE.MeshPhongMaterial( { color: 0xff5533, specular: 0x111111, shininess: 200 } ); | |
90 | var mesh = new THREE.Mesh( geometry, material ); | |
91 | ||
92 | mesh.position.set( 0, -0.25, 0 ); | |
93 | mesh.rotation.set( 0, Math.PI / 2, 0 ); | |
94 | mesh.scale.set( 0.01, 0.01, 0.01 ); | |
95 | ||
96 | mesh.castShadow = true; | |
97 | //mesh.receiveShadow = true; | |
98 | ||
99 | scene.add( mesh ); | |
100 | ||
101 | } ); | |
102 | ||
103 | // Lights | |
104 | ||
105 | scene.add( new THREE.HemisphereLight( 0x443333, 0x111122 ) ); | |
106 | ||
107 | addShadowedLight( 1, 1, 1, 0xffffff, 1.35 ); | |
108 | //addShadowedLight( 0.5, 1, -1, 0xffaa00, 1 ); | |
109 | // renderer | |
110 | ||
111 | renderer = new THREE.WebGLRenderer( { antialias: true } ); | |
112 | renderer.setClearColor( scene.fog.color ); | |
113 | renderer.setPixelRatio( window.devicePixelRatio ); | |
114 | renderer.setSize( window.innerWidth, window.innerHeight ); | |
115 | ||
116 | renderer.gammaInput = true; | |
117 | renderer.gammaOutput = true; | |
118 | ||
119 | renderer.shadowMap.enabled = true; | |
120 | renderer.shadowMap.renderReverseSided = false; | |
121 | ||
122 | container.appendChild( renderer.domElement ); | |
123 | ||
124 | window.addEventListener( 'resize', onWindowResize, false ); | |
125 | ||
126 | } | |
127 | ||
128 | function addShadowedLight( x, y, z, color, intensity ) { | |
129 | ||
130 | var directionalLight = new THREE.DirectionalLight( color, intensity ); | |
131 | directionalLight.position.set( x, y, z ); | |
132 | scene.add( directionalLight ); | |
133 | ||
134 | directionalLight.castShadow = true; | |
135 | ||
136 | var d = 1; | |
137 | directionalLight.shadow.camera.left = -d; | |
138 | directionalLight.shadow.camera.right = d; | |
139 | directionalLight.shadow.camera.top = d; | |
140 | directionalLight.shadow.camera.bottom = -d; | |
141 | ||
142 | directionalLight.shadow.camera.near = 1; | |
143 | directionalLight.shadow.camera.far = 4; | |
144 | ||
145 | directionalLight.shadow.mapSize.width = 1024; | |
146 | directionalLight.shadow.mapSize.height = 1024; | |
147 | ||
148 | directionalLight.shadow.bias = -0.005; | |
149 | ||
150 | } | |
151 | ||
152 | function onWindowResize() { | |
153 | ||
154 | camera.aspect = window.innerWidth / window.innerHeight; | |
155 | camera.updateProjectionMatrix(); | |
156 | ||
157 | renderer.setSize( window.innerWidth, window.innerHeight ); | |
158 | ||
159 | } | |
160 | ||
161 | function animate() { | |
162 | ||
163 | requestAnimationFrame( animate ); | |
164 | ||
165 | //render(); | |
166 | renderer.render( scene, camera ); | |
167 | //stats.update(); | |
168 | ||
169 | } | |
170 | ||
171 | function render() { | |
172 | var timer = Date.now() * 0.0005; | |
173 | camera.position.x = Math.cos( timer ) * 3; | |
174 | camera.position.z = Math.sin( timer ) * 3; | |
175 | camera.lookAt( cameraTarget ); | |
176 | renderer.render( scene, camera ); | |
177 | } | |
178 | ||
179 | </script><div><canvas style="width: 1589px; height: 711px;" height="711" width="1589"></canvas><div style="position: fixed; top: 0px; left: 0px; cursor: pointer; opacity: 0.9; z-index: 10000;"><canvas style="width: 80px; height: 48px; display: block;" height="48" width="80"></canvas><canvas style="width: 80px; height: 48px; display: none;" height="48" width="80"></canvas></div></div> | |
180 | ||
181 | ||
182 | </body></html> |