svg2gcode/svg/geometry.py

Sat, 07 Nov 2015 13:33:12 +0100

author
mbayer
date
Sat, 07 Nov 2015 13:33:12 +0100
changeset 2
660ce16822a9
permissions
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added basic svg parser library

2
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1 # Copyright (C) 2013 -- CJlano < cjlano @ free.fr >
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2
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3 # This program is free software; you can redistribute it and/or modify
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4 # it under the terms of the GNU General Public License as published by
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5 # the Free Software Foundation; either version 2 of the License, or
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6 # (at your option) any later version.
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7 #
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8 # This program is distributed in the hope that it will be useful,
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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11 # GNU General Public License for more details.
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12 #
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13 # You should have received a copy of the GNU General Public License along
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14 # with this program; if not, write to the Free Software Foundation, Inc.,
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15 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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16
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17 '''
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18 This module contains all the geometric classes and functions not directly
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19 related to SVG parsing. It can be reused outside the scope of SVG.
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20 '''
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21
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22 import math
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23 import numbers
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24 import operator
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25
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26 class Point:
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27 def __init__(self, x=None, y=None):
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28 '''A Point is defined either by a tuple/list of length 2 or
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29 by 2 coordinates
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30 >>> Point(1,2)
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31 (1.000,2.000)
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32 >>> Point((1,2))
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33 (1.000,2.000)
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34 >>> Point([1,2])
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35 (1.000,2.000)
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36 >>> Point('1', '2')
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37 (1.000,2.000)
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38 >>> Point(('1', None))
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39 (1.000,0.000)
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40 '''
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41 if (isinstance(x, tuple) or isinstance(x, list)) and len(x) == 2:
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42 x,y = x
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43
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44 # Handle empty parameter(s) which should be interpreted as 0
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45 if x is None: x = 0
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46 if y is None: y = 0
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47
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48 try:
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49 self.x = float(x)
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50 self.y = float(y)
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51 except:
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52 raise TypeError("A Point is defined by 2 numbers or a tuple")
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53
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54 def __add__(self, other):
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55 '''Add 2 points by adding coordinates.
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56 Try to convert other to Point if necessary
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57 >>> Point(1,2) + Point(3,2)
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58 (4.000,4.000)
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59 >>> Point(1,2) + (3,2)
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60 (4.000,4.000)'''
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61 if not isinstance(other, Point):
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62 try: other = Point(other)
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63 except: return NotImplemented
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64 return Point(self.x + other.x, self.y + other.y)
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65
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66 def __sub__(self, other):
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67 '''Substract two Points.
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68 >>> Point(1,2) - Point(3,2)
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69 (-2.000,0.000)
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70 '''
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71 if not isinstance(other, Point):
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72 try: other = Point(other)
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73 except: return NotImplemented
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74 return Point(self.x - other.x, self.y - other.y)
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75
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76 def __mul__(self, other):
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77 '''Multiply a Point with a constant.
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78 >>> 2 * Point(1,2)
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79 (2.000,4.000)
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80 >>> Point(1,2) * Point(1,2) #doctest:+IGNORE_EXCEPTION_DETAIL
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81 Traceback (most recent call last):
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82 ...
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83 TypeError:
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84 '''
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85 if not isinstance(other, numbers.Real):
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86 return NotImplemented
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87 return Point(self.x * other, self.y * other)
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88 def __rmul__(self, other):
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89 return self.__mul__(other)
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90
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91 def __eq__(self, other):
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92 '''Test equality
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93 >>> Point(1,2) == (1,2)
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94 True
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95 >>> Point(1,2) == Point(2,1)
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96 False
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97 '''
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98 if not isinstance(other, Point):
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99 try: other = Point(other)
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100 except: return NotImplemented
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101 return (self.x == other.x) and (self.y == other.y)
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102
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103 def __repr__(self):
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104 return '(' + format(self.x,'.3f') + ',' + format( self.y,'.3f') + ')'
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105
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106 def __str__(self):
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107 return self.__repr__();
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108
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109 def coord(self):
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110 '''Return the point tuple (x,y)'''
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111 return (self.x, self.y)
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112
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113 def length(self):
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114 '''Vector length, Pythagoras theorem'''
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115 return math.sqrt(self.x ** 2 + self.y ** 2)
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116
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117 def rot(self, angle):
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118 '''Rotate vector [Origin,self] '''
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119 if not isinstance(angle, Angle):
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120 try: angle = Angle(angle)
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121 except: return NotImplemented
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122 x = self.x * angle.cos - self.y * angle.sin
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123 y = self.x * angle.sin + self.y * angle.cos
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124 return Point(x,y)
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125
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126
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127 class Angle:
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128 '''Define a trigonometric angle [of a vector] '''
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129 def __init__(self, arg):
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130 if isinstance(arg, numbers.Real):
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131 # We precompute sin and cos for rotations
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132 self.angle = arg
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133 self.cos = math.cos(self.angle)
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134 self.sin = math.sin(self.angle)
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135 elif isinstance(arg, Point):
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136 # Point angle is the trigonometric angle of the vector [origin, Point]
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137 pt = arg
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138 try:
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139 self.cos = pt.x/pt.length()
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140 self.sin = pt.y/pt.length()
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141 except ZeroDivisionError:
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142 self.cos = 1
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143 self.sin = 0
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144
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145 self.angle = math.acos(self.cos)
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146 if self.sin < 0:
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147 self.angle = -self.angle
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148 else:
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149 raise TypeError("Angle is defined by a number or a Point")
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150
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151 def __neg__(self):
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152 return Angle(Point(self.cos, -self.sin))
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153
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154 class Segment:
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155 '''A segment is an object defined by 2 points'''
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156 def __init__(self, start, end):
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157 self.start = start
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158 self.end = end
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159
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160 def __str__(self):
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161 return 'Segment from ' + str(self.start) + ' to ' + str(self.end)
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162
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163 def segments(self, precision=0):
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164 ''' Segments is simply the segment start -> end'''
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165 return [self.start, self.end]
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166
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167 def length(self):
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168 '''Segment length, Pythagoras theorem'''
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169 s = self.end - self.start
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170 return math.sqrt(s.x ** 2 + s.y ** 2)
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171
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172 def pdistance(self, p):
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173 '''Perpendicular distance between this Segment and a given Point p'''
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174 if not isinstance(p, Point):
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175 return NotImplemented
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176
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177 if self.start == self.end:
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178 # Distance from a Point to another Point is length of a segment
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179 return Segment(self.start, p).length()
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180
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181 s = self.end - self.start
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182 if s.x == 0:
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183 # Vertical Segment => pdistance is the difference of abscissa
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184 return abs(self.start.x - p.x)
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185 else:
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186 # That's 2-D perpendicular distance formulae (ref: Wikipedia)
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187 slope = s.y/s.x
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188 # intercept: Crossing with ordinate y-axis
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189 intercept = self.start.y - (slope * self.start.x)
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190 return abs(slope * p.x - p.y + intercept) / math.sqrt(slope ** 2 + 1)
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191
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192
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193 def bbox(self):
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194 xmin = min(self.start.x, self.end.x)
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195 xmax = max(self.start.x, self.end.x)
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196 ymin = min(self.start.y, self.end.y)
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197 ymax = max(self.start.y, self.end.y)
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198
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199 return (Point(xmin,ymin),Point(xmax,ymax))
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200
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201 def transform(self, matrix):
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202 self.start = matrix * self.start
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203 self.end = matrix * self.end
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204
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205 def scale(self, ratio):
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206 self.start *= ratio
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207 self.end *= ratio
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208 def translate(self, offset):
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209 self.start += offset
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210 self.end += offset
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211 def rotate(self, angle):
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212 self.start = self.start.rot(angle)
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213 self.end = self.end.rot(angle)
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214
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215 class Bezier:
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216 '''Bezier curve class
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217 A Bezier curve is defined by its control points
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218 Its dimension is equal to the number of control points
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219 Note that SVG only support dimension 3 and 4 Bezier curve, respectively
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220 Quadratic and Cubic Bezier curve'''
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221 def __init__(self, pts):
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222 self.pts = list(pts)
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223 self.dimension = len(pts)
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224
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225 def __str__(self):
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226 return 'Bezier' + str(self.dimension) + \
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227 ' : ' + ", ".join([str(x) for x in self.pts])
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228
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229 def control_point(self, n):
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230 if n >= self.dimension:
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231 raise LookupError('Index is larger than Bezier curve dimension')
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232 else:
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233 return self.pts[n]
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234
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235 def rlength(self):
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236 '''Rough Bezier length: length of control point segments'''
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237 pts = list(self.pts)
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238 l = 0.0
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239 p1 = pts.pop()
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240 while pts:
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241 p2 = pts.pop()
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242 l += Segment(p1, p2).length()
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243 p1 = p2
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244 return l
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245
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246 def bbox(self):
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247 return self.rbbox()
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248
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249 def rbbox(self):
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250 '''Rough bounding box: return the bounding box (P1,P2) of the Bezier
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251 _control_ points'''
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252 xmin = min([p.x for p in self.pts])
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253 xmax = max([p.x for p in self.pts])
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254 ymin = min([p.y for p in self.pts])
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255 ymax = max([p.y for p in self.pts])
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256
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257 return (Point(xmin,ymin), Point(xmax,ymax))
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258
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259 def segments(self, precision=0):
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260 '''Return a polyline approximation ("segments") of the Bezier curve
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261 precision is the minimum significative length of a segment'''
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262 segments = []
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263 # n is the number of Bezier points to draw according to precision
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264 if precision != 0:
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265 n = int(self.rlength() / precision) + 1
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266 else:
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267 n = 1000
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268 if n < 10: n = 10
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269 if n > 1000 : n = 1000
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270
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271 for t in range(0, n+1):
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272 segments.append(self._bezierN(float(t)/n))
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273 return segments
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274
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275 def _bezier1(self, p0, p1, t):
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276 '''Bezier curve, one dimension
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277 Compute the Point corresponding to a linear Bezier curve between
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278 p0 and p1 at "time" t '''
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279 pt = p0 + t * (p1 - p0)
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280 return pt
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281
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282 def _bezierN(self, t):
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283 '''Bezier curve, Nth dimension
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284 Compute the point of the Nth dimension Bezier curve at "time" t'''
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285 # We reduce the N Bezier control points by computing the linear Bezier
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286 # point of each control point segment, creating N-1 control points
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287 # until we reach one single point
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288 res = list(self.pts)
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289 # We store the resulting Bezier points in res[], recursively
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290 for n in range(self.dimension, 1, -1):
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291 # For each control point of nth dimension,
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292 # compute linear Bezier point a t
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293 for i in range(0,n-1):
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294 res[i] = self._bezier1(res[i], res[i+1], t)
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295 return res[0]
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296
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297 def transform(self, matrix):
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298 self.pts = [matrix * x for x in self.pts]
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299
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300 def scale(self, ratio):
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301 self.pts = [x * ratio for x in self.pts]
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302 def translate(self, offset):
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303 self.pts = [x + offset for x in self.pts]
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304 def rotate(self, angle):
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305 self.pts = [x.rot(angle) for x in self.pts]
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306
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307 class MoveTo:
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308 def __init__(self, dest):
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309 self.dest = dest
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310
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311 def bbox(self):
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312 return (self.dest, self.dest)
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313
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314 def transform(self, matrix):
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315 self.dest = matrix * self.dest
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316
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317 def scale(self, ratio):
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318 self.dest *= ratio
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319 def translate(self, offset):
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320 self.dest += offset
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321 def rotate(self, angle):
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322 self.dest = self.dest.rot(angle)
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323
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324
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325 def simplify_segment(segment, epsilon):
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326 '''Ramer-Douglas-Peucker algorithm'''
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327 if len(segment) < 3 or epsilon <= 0:
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328 return segment[:]
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329
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330 l = Segment(segment[0], segment[-1]) # Longest segment
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331
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332 # Find the furthest point from the segment
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333 index, maxDist = max([(i, l.pdistance(p)) for i,p in enumerate(segment)],
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334 key=operator.itemgetter(1))
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335
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336 if maxDist > epsilon:
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337 # Recursively call with segment splited in 2 on its furthest point
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338 r1 = simplify_segment(segment[:index+1], epsilon)
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339 r2 = simplify_segment(segment[index:], epsilon)
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340 # Remove redundant 'middle' Point
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341 return r1[:-1] + r2
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342 else:
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343 return [segment[0], segment[-1]]

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