Thu, 06 Apr 2017 15:03:40 +0200
added dependencies to local repo
<!DOCTYPE html> <html lang="en"><head> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <title>ScubaTools Object Viewer</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <link rel="stylesheet" href="js/jquery-ui.css" /> <link rel="stylesheet" href="stlviewer.css" /> <script src="js/jquery-1.12.4.min.js"></script> <script src="js/jquery-ui.min.js"></script> <script src="js/three.min.js"></script> <script src="js/Detector.js"></script> <script src="js/STLLoader.js"></script> <script src="js/OrbitControls.js"></script> </head> <body> <div id="info"> <div class="listcontainer"> <h2>Available:</h2> move to selected <ul id="sortable1"> <!-- PLACEHOLDER CYLINDERS --> </ul> </div> <div class="listcontainer"> <h2>Selected:</h2> <a href="#" id="clearselected">clear list</a> <ul id="sortable2"> </ul> </div> <a href="https://neo-soft.org" target="_blank">NeoSoft</a> ScubaTools - <a href="https://threejs.org/" target="_blank">three.js</a> - STL loader by <a href="https://github.com/aleeper" target="_blank">aleeper</a>. <br/> Left mouse: rotate camera, right mouse: move camera, middle mouse or wheel: zoom </div> <div id="rendercontainer"></div> <script src="stlviewer.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var container; var controls; var camera, cameraTarget, scene, renderer; var m_spacer = new THREE.MeshPhongMaterial( { color: 0x736f6e, specular: 0x111111, shininess: 100 } ); var m_cylinder = new THREE.MeshPhongMaterial( { color: 0x4682b4, specular: 0x111111, shininess: 200 } ); init(); animate(); </script> </body></html>