js/STLLoader.js

changeset 16
800e8da193a7
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15:0760f2016167 16:800e8da193a7
1 /**
2 * @author aleeper / http://adamleeper.com/
3 * @author mrdoob / http://mrdoob.com/
4 * @author gero3 / https://github.com/gero3
5 * @author Mugen87 / https://github.com/Mugen87
6 *
7 * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
8 *
9 * Supports both binary and ASCII encoded files, with automatic detection of type.
10 *
11 * The loader returns a non-indexed buffer geometry.
12 *
13 * Limitations:
14 * Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
15 * There is perhaps some question as to how valid it is to always assume little-endian-ness.
16 * ASCII decoding assumes file is UTF-8.
17 *
18 * Usage:
19 * var loader = new THREE.STLLoader();
20 * loader.load( './models/stl/slotted_disk.stl', function ( geometry ) {
21 * scene.add( new THREE.Mesh( geometry ) );
22 * });
23 *
24 * For binary STLs geometry might contain colors for vertices. To use it:
25 * // use the same code to load STL as above
26 * if (geometry.hasColors) {
27 * material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: THREE.VertexColors });
28 * } else { .... }
29 * var mesh = new THREE.Mesh( geometry, material );
30 */
31
32
33 THREE.STLLoader = function ( manager ) {
34
35 this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
36
37 };
38
39 THREE.STLLoader.prototype = {
40
41 constructor: THREE.STLLoader,
42
43 load: function ( url, onLoad, onProgress, onError ) {
44
45 var scope = this;
46
47 var loader = new THREE.FileLoader( scope.manager );
48 loader.setResponseType( 'arraybuffer' );
49 loader.load( url, function ( text ) {
50
51 onLoad( scope.parse( text ) );
52
53 }, onProgress, onError );
54
55 },
56
57 parse: function ( data ) {
58
59 var isBinary = function () {
60
61 var expect, face_size, n_faces, reader;
62 reader = new DataView( binData );
63 face_size = ( 32 / 8 * 3 ) + ( ( 32 / 8 * 3 ) * 3 ) + ( 16 / 8 );
64 n_faces = reader.getUint32( 80, true );
65 expect = 80 + ( 32 / 8 ) + ( n_faces * face_size );
66
67 if ( expect === reader.byteLength ) {
68
69 return true;
70
71 }
72
73 // some binary files will have different size from expected,
74 // checking characters higher than ASCII to confirm is binary
75 var fileLength = reader.byteLength;
76 for ( var index = 0; index < fileLength; index ++ ) {
77
78 if ( reader.getUint8( index, false ) > 127 ) {
79
80 return true;
81
82 }
83
84 }
85
86 return false;
87
88 };
89
90 var binData = this.ensureBinary( data );
91
92 return isBinary() ? this.parseBinary( binData ) : this.parseASCII( this.ensureString( data ) );
93
94 },
95
96 parseBinary: function ( data ) {
97
98 var reader = new DataView( data );
99 var faces = reader.getUint32( 80, true );
100
101 var r, g, b, hasColors = false, colors;
102 var defaultR, defaultG, defaultB, alpha;
103
104 // process STL header
105 // check for default color in header ("COLOR=rgba" sequence).
106
107 for ( var index = 0; index < 80 - 10; index ++ ) {
108
109 if ( ( reader.getUint32( index, false ) == 0x434F4C4F /*COLO*/ ) &&
110 ( reader.getUint8( index + 4 ) == 0x52 /*'R'*/ ) &&
111 ( reader.getUint8( index + 5 ) == 0x3D /*'='*/ ) ) {
112
113 hasColors = true;
114 colors = [];
115
116 defaultR = reader.getUint8( index + 6 ) / 255;
117 defaultG = reader.getUint8( index + 7 ) / 255;
118 defaultB = reader.getUint8( index + 8 ) / 255;
119 alpha = reader.getUint8( index + 9 ) / 255;
120
121 }
122
123 }
124
125 var dataOffset = 84;
126 var faceLength = 12 * 4 + 2;
127
128 var geometry = new THREE.BufferGeometry();
129
130 var vertices = [];
131 var normals = [];
132
133 for ( var face = 0; face < faces; face ++ ) {
134
135 var start = dataOffset + face * faceLength;
136 var normalX = reader.getFloat32( start, true );
137 var normalY = reader.getFloat32( start + 4, true );
138 var normalZ = reader.getFloat32( start + 8, true );
139
140 if ( hasColors ) {
141
142 var packedColor = reader.getUint16( start + 48, true );
143
144 if ( ( packedColor & 0x8000 ) === 0 ) {
145
146 // facet has its own unique color
147
148 r = ( packedColor & 0x1F ) / 31;
149 g = ( ( packedColor >> 5 ) & 0x1F ) / 31;
150 b = ( ( packedColor >> 10 ) & 0x1F ) / 31;
151
152 } else {
153
154 r = defaultR;
155 g = defaultG;
156 b = defaultB;
157
158 }
159
160 }
161
162 for ( var i = 1; i <= 3; i ++ ) {
163
164 var vertexstart = start + i * 12;
165
166 vertices.push( reader.getFloat32( vertexstart, true ) );
167 vertices.push( reader.getFloat32( vertexstart + 4, true ) );
168 vertices.push( reader.getFloat32( vertexstart + 8, true ) );
169
170 normals.push( normalX, normalY, normalZ );
171
172 if ( hasColors ) {
173
174 colors.push( r, g, b );
175
176 }
177
178 }
179
180 }
181
182 geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertices ), 3 ) );
183 geometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( normals ), 3 ) );
184
185 if ( hasColors ) {
186
187 geometry.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( colors ), 3 ) );
188 geometry.hasColors = true;
189 geometry.alpha = alpha;
190
191 }
192
193 return geometry;
194
195 },
196
197 parseASCII: function ( data ) {
198
199 var geometry, length, patternFace, patternNormal, patternVertex, result, text;
200 geometry = new THREE.BufferGeometry();
201 patternFace = /facet([\s\S]*?)endfacet/g;
202
203 var vertices = [];
204 var normals = [];
205
206 var normal = new THREE.Vector3();
207
208 while ( ( result = patternFace.exec( data ) ) !== null ) {
209
210 text = result[ 0 ];
211 patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
212
213 while ( ( result = patternNormal.exec( text ) ) !== null ) {
214
215 normal.x = parseFloat( result[ 1 ] );
216 normal.y = parseFloat( result[ 3 ] );
217 normal.z = parseFloat( result[ 5 ] );
218
219 }
220
221 patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
222
223 while ( ( result = patternVertex.exec( text ) ) !== null ) {
224
225 vertices.push( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) );
226 normals.push( normal.x, normal.y, normal.z );
227
228 }
229
230 }
231
232 geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertices ), 3 ) );
233 geometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( normals ), 3 ) );
234
235 return geometry;
236
237 },
238
239 ensureString: function ( buf ) {
240
241 if ( typeof buf !== "string" ) {
242
243 var array_buffer = new Uint8Array( buf );
244 var strArray = [];
245 for ( var i = 0; i < buf.byteLength; i ++ ) {
246
247 strArray.push(String.fromCharCode( array_buffer[ i ] )); // implicitly assumes little-endian
248
249 }
250 return strArray.join('');
251
252 } else {
253
254 return buf;
255
256 }
257
258 },
259
260 ensureBinary: function ( buf ) {
261
262 if ( typeof buf === "string" ) {
263
264 var array_buffer = new Uint8Array( buf.length );
265 for ( var i = 0; i < buf.length; i ++ ) {
266
267 array_buffer[ i ] = buf.charCodeAt( i ) & 0xff; // implicitly assumes little-endian
268
269 }
270 return array_buffer.buffer || array_buffer;
271
272 } else {
273
274 return buf;
275
276 }
277
278 }
279
280 };

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