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1 $( function() { |
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2 $( "#sortable1 li" ).draggable({ |
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3 helper: "clone", |
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4 containment:"document" |
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5 }); |
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6 $( "#sortable2" ).droppable({ |
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7 accept: "#sortable1 li", |
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8 drop: function( event, ui ) { |
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9 ui.draggable.clone(false).appendTo($(this)); |
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10 for (i =0; i<10; i++) clear_scene(); |
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11 window.setTimeout(update_scene,500); |
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12 } |
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13 }); |
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14 $( "#sortable2" ).sortable({ |
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15 placeholder: "ui-state-highlight", |
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16 start: clear_scene, |
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17 stop: function() { |
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18 for (i =0; i<10; i++) clear_scene(); |
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19 window.setTimeout(update_scene,500) |
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20 } |
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21 }); |
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22 $( "#sortable2" ).disableSelection(); |
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23 } ); |
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24 |
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25 function clear_scene() { |
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26 scene.children.forEach(function(v){ |
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27 if(v.stlfile === true) { |
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28 v.material.dispose(); |
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29 v.geometry.dispose(); |
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30 scene.remove(v); |
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31 } |
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32 //scene.remove(object); |
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33 }); |
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34 } |
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35 |
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36 function update_scene() { |
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37 var cylinders = []; |
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38 $("#sortable2 li").each(function(idx, e){ |
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39 cylinders.push($(e).attr('key')); |
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40 }); |
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41 if (cylinders.length < 2) return; |
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42 |
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43 // fetch new objects list |
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44 $.ajax({ |
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45 url: "#", |
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46 method: 'post', |
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47 dataType: 'json', |
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48 data: { |
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49 action: 'calculate', |
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50 cylinders: cylinders |
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51 }, |
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52 success: function(data) { |
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53 //console.log(data); |
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54 // remove all meshes |
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55 clear_scene(); |
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56 // append the objects with positioning |
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57 for (i = 0; i<data.objects.length; i++) { |
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58 var obj = data.objects[i]; |
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59 if (obj[5] == "") { |
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60 // spacer |
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61 filename = "stl/spacer_" + obj[4][0] + '.stl'; |
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62 } else { |
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63 // cylinder |
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64 filename = "stl/cylinder_" + obj[5] + '.stl'; |
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65 } |
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66 position = [data.scale3d * 0.01 * obj[0], 0, 0]; |
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67 loadSTL(filename, null, position); |
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68 } |
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69 |
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70 } |
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71 }); |
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72 } |
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73 |
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74 function loadSTL(filename, material, position, rotation, scale) { |
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75 //console.log(filename, position); |
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76 var loader = new THREE.STLLoader(); |
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77 loader.load( filename, function ( geometry ) { |
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78 if (!material) |
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79 var material = new THREE.MeshPhongMaterial( { |
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80 color: 0xff5533, specular: 0x111111, shininess: 200 } ); |
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81 var mesh = new THREE.Mesh( geometry, material ); |
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82 mesh["stlfile"] = true; |
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83 if (!position) mesh.position.set( 0, -0.25, 0 ); else |
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84 mesh.position.set( position[0], position[1], position[2] ); |
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85 if (!rotation) mesh.rotation.set( 0, 0, 0 ); else |
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86 mesh.rotation.set( rotation[0], rotation[1], rotation[2] ); |
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87 if (!scale) mesh.scale.set( 0.01, 0.01, 0.01 ); else |
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88 mesh.scale.set( scale[0], scale[1], scale[2] ); |
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89 |
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90 mesh.castShadow = true; |
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91 mesh.receiveShadow = true; |
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92 |
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93 scene.add( mesh ); |
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94 |
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95 } ); |
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96 |
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97 } |
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98 |
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99 function init() { |
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100 container = document.createElement( 'div' ); |
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101 document.body.appendChild( container ); |
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102 |
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103 camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 20 ); |
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104 camera.position.set( 0.5, 0.35, 2 ); |
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105 |
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106 cameraTarget = new THREE.Vector3( 0, -0.25, 0 ); |
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107 |
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108 scene = new THREE.Scene(); |
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109 scene.fog = new THREE.Fog( 0x72645b, 2, 15 ); |
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110 |
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111 var controls = new THREE.OrbitControls(camera); |
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112 |
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113 // Ground |
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114 |
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115 var plane = new THREE.Mesh( |
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116 new THREE.PlaneBufferGeometry( 40, 40 ), |
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117 new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } ) |
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118 ); |
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119 plane.rotation.x = -Math.PI/2; |
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120 plane.position.y = -0.5; |
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121 scene.add( plane ); |
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122 |
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123 plane.receiveShadow = true; |
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124 |
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125 // Lights |
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126 |
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127 scene.add( new THREE.HemisphereLight( 0x443333, 0x111122 ) ); |
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128 |
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129 addShadowedLight( 1, 1, 1, 0xffffff, 1.35 ); |
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130 //addShadowedLight( 0.5, 1, -1, 0xffaa00, 1 ); |
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131 // renderer |
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132 |
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133 renderer = new THREE.WebGLRenderer( { antialias: true } ); |
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134 renderer.setClearColor( scene.fog.color ); |
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135 renderer.setPixelRatio( window.devicePixelRatio ); |
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136 renderer.setSize( window.innerWidth, window.innerHeight ); |
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137 |
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138 renderer.gammaInput = true; |
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139 renderer.gammaOutput = true; |
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140 |
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141 renderer.shadowMap.enabled = true; |
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142 renderer.shadowMap.renderReverseSided = true; |
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143 |
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144 container.appendChild( renderer.domElement ); |
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145 |
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146 window.addEventListener( 'resize', onWindowResize, false ); |
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147 |
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148 } |
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149 |
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150 function addShadowedLight( x, y, z, color, intensity ) { |
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151 |
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152 var directionalLight = new THREE.DirectionalLight( color, intensity ); |
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153 directionalLight.position.set( x, y, z ); |
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154 scene.add( directionalLight ); |
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155 |
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156 directionalLight.castShadow = true; |
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157 |
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158 var d = 5; |
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159 directionalLight.shadow.camera.left = -d; |
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160 directionalLight.shadow.camera.right = d; |
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161 directionalLight.shadow.camera.top = d; |
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162 directionalLight.shadow.camera.bottom = -d; |
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163 |
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164 directionalLight.shadow.camera.near = 1; |
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165 directionalLight.shadow.camera.far = 20; |
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166 |
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167 directionalLight.shadow.mapSize.width = 1024; |
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168 directionalLight.shadow.mapSize.height = 1024; |
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169 |
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170 directionalLight.shadow.bias = -0.005; |
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171 |
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172 } |
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173 |
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174 function onWindowResize() { |
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175 |
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176 camera.aspect = window.innerWidth / window.innerHeight; |
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177 camera.updateProjectionMatrix(); |
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178 |
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179 renderer.setSize( window.innerWidth, window.innerHeight ); |
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180 |
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181 } |
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182 |
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183 function animate() { |
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184 |
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185 requestAnimationFrame( animate ); |
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186 |
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187 //render(); |
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188 renderer.render( scene, camera ); |
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189 //stats.update(); |
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190 |
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191 } |
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192 |
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193 function render() { |
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194 var timer = Date.now() * 0.0005; |
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195 camera.position.x = Math.cos( timer ) * 3; |
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196 camera.position.z = Math.sin( timer ) * 3; |
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197 camera.lookAt( cameraTarget ); |
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198 renderer.render( scene, camera ); |
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199 } |