Tue, 04 Apr 2017 00:47:22 +0200
web viewer 3d finished
11 | 1 | $( function() { |
2 | $( "#sortable1 li" ).draggable({ | |
3 | helper: "clone", | |
4 | containment:"document" | |
5 | }); | |
6 | $( "#sortable2" ).droppable({ | |
7 | accept: "#sortable1 li", | |
8 | drop: function( event, ui ) { | |
9 | ui.draggable.clone(false).appendTo($(this)); | |
10 | for (i =0; i<10; i++) clear_scene(); | |
11 | window.setTimeout(update_scene,500); | |
12 | } | |
13 | }); | |
14 | $( "#sortable2" ).sortable({ | |
15 | placeholder: "ui-state-highlight", | |
16 | start: clear_scene, | |
17 | stop: function() { | |
18 | for (i =0; i<10; i++) clear_scene(); | |
19 | window.setTimeout(update_scene,500) | |
20 | } | |
21 | }); | |
22 | $( "#sortable2" ).disableSelection(); | |
23 | } ); | |
24 | ||
25 | function clear_scene() { | |
26 | scene.children.forEach(function(v){ | |
27 | if(v.stlfile === true) { | |
28 | v.material.dispose(); | |
29 | v.geometry.dispose(); | |
30 | scene.remove(v); | |
31 | } | |
32 | //scene.remove(object); | |
33 | }); | |
34 | } | |
35 | ||
36 | function update_scene() { | |
37 | var cylinders = []; | |
38 | $("#sortable2 li").each(function(idx, e){ | |
39 | cylinders.push($(e).attr('key')); | |
40 | }); | |
41 | if (cylinders.length < 2) return; | |
42 | ||
43 | // fetch new objects list | |
44 | $.ajax({ | |
45 | url: "#", | |
46 | method: 'post', | |
47 | dataType: 'json', | |
48 | data: { | |
49 | action: 'calculate', | |
50 | cylinders: cylinders | |
51 | }, | |
52 | success: function(data) { | |
53 | //console.log(data); | |
54 | // remove all meshes | |
55 | clear_scene(); | |
56 | // append the objects with positioning | |
57 | for (i = 0; i<data.objects.length; i++) { | |
58 | var obj = data.objects[i]; | |
59 | if (obj[5] == "") { | |
60 | // spacer | |
61 | filename = "stl/spacer_" + obj[4][0] + '.stl'; | |
62 | } else { | |
63 | // cylinder | |
64 | filename = "stl/cylinder_" + obj[5] + '.stl'; | |
65 | } | |
66 | position = [data.scale3d * 0.01 * obj[0], 0, 0]; | |
67 | loadSTL(filename, null, position); | |
68 | } | |
69 | ||
70 | } | |
71 | }); | |
72 | } | |
73 | ||
74 | function loadSTL(filename, material, position, rotation, scale) { | |
75 | //console.log(filename, position); | |
76 | var loader = new THREE.STLLoader(); | |
77 | loader.load( filename, function ( geometry ) { | |
78 | if (!material) | |
79 | var material = new THREE.MeshPhongMaterial( { | |
80 | color: 0xff5533, specular: 0x111111, shininess: 200 } ); | |
81 | var mesh = new THREE.Mesh( geometry, material ); | |
82 | mesh["stlfile"] = true; | |
83 | if (!position) mesh.position.set( 0, -0.25, 0 ); else | |
84 | mesh.position.set( position[0], position[1], position[2] ); | |
85 | if (!rotation) mesh.rotation.set( 0, 0, 0 ); else | |
86 | mesh.rotation.set( rotation[0], rotation[1], rotation[2] ); | |
87 | if (!scale) mesh.scale.set( 0.01, 0.01, 0.01 ); else | |
88 | mesh.scale.set( scale[0], scale[1], scale[2] ); | |
89 | ||
90 | mesh.castShadow = true; | |
91 | mesh.receiveShadow = true; | |
92 | ||
93 | scene.add( mesh ); | |
94 | ||
95 | } ); | |
96 | ||
97 | } | |
98 | ||
99 | function init() { | |
100 | container = document.createElement( 'div' ); | |
101 | document.body.appendChild( container ); | |
102 | ||
103 | camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 20 ); | |
104 | camera.position.set( 0.5, 0.35, 2 ); | |
105 | ||
106 | cameraTarget = new THREE.Vector3( 0, -0.25, 0 ); | |
107 | ||
108 | scene = new THREE.Scene(); | |
109 | scene.fog = new THREE.Fog( 0x72645b, 2, 15 ); | |
110 | ||
111 | var controls = new THREE.OrbitControls(camera); | |
112 | ||
113 | // Ground | |
114 | ||
115 | var plane = new THREE.Mesh( | |
116 | new THREE.PlaneBufferGeometry( 40, 40 ), | |
117 | new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } ) | |
118 | ); | |
119 | plane.rotation.x = -Math.PI/2; | |
120 | plane.position.y = -0.5; | |
121 | scene.add( plane ); | |
122 | ||
123 | plane.receiveShadow = true; | |
124 | ||
125 | // Lights | |
126 | ||
127 | scene.add( new THREE.HemisphereLight( 0x443333, 0x111122 ) ); | |
128 | ||
129 | addShadowedLight( 1, 1, 1, 0xffffff, 1.35 ); | |
130 | //addShadowedLight( 0.5, 1, -1, 0xffaa00, 1 ); | |
131 | // renderer | |
132 | ||
133 | renderer = new THREE.WebGLRenderer( { antialias: true } ); | |
134 | renderer.setClearColor( scene.fog.color ); | |
135 | renderer.setPixelRatio( window.devicePixelRatio ); | |
136 | renderer.setSize( window.innerWidth, window.innerHeight ); | |
137 | ||
138 | renderer.gammaInput = true; | |
139 | renderer.gammaOutput = true; | |
140 | ||
141 | renderer.shadowMap.enabled = true; | |
142 | renderer.shadowMap.renderReverseSided = true; | |
143 | ||
144 | container.appendChild( renderer.domElement ); | |
145 | ||
146 | window.addEventListener( 'resize', onWindowResize, false ); | |
147 | ||
148 | } | |
149 | ||
150 | function addShadowedLight( x, y, z, color, intensity ) { | |
151 | ||
152 | var directionalLight = new THREE.DirectionalLight( color, intensity ); | |
153 | directionalLight.position.set( x, y, z ); | |
154 | scene.add( directionalLight ); | |
155 | ||
156 | directionalLight.castShadow = true; | |
157 | ||
158 | var d = 5; | |
159 | directionalLight.shadow.camera.left = -d; | |
160 | directionalLight.shadow.camera.right = d; | |
161 | directionalLight.shadow.camera.top = d; | |
162 | directionalLight.shadow.camera.bottom = -d; | |
163 | ||
164 | directionalLight.shadow.camera.near = 1; | |
165 | directionalLight.shadow.camera.far = 20; | |
166 | ||
167 | directionalLight.shadow.mapSize.width = 1024; | |
168 | directionalLight.shadow.mapSize.height = 1024; | |
169 | ||
170 | directionalLight.shadow.bias = -0.005; | |
171 | ||
172 | } | |
173 | ||
174 | function onWindowResize() { | |
175 | ||
176 | camera.aspect = window.innerWidth / window.innerHeight; | |
177 | camera.updateProjectionMatrix(); | |
178 | ||
179 | renderer.setSize( window.innerWidth, window.innerHeight ); | |
180 | ||
181 | } | |
182 | ||
183 | function animate() { | |
184 | ||
185 | requestAnimationFrame( animate ); | |
186 | ||
187 | //render(); | |
188 | renderer.render( scene, camera ); | |
189 | //stats.update(); | |
190 | ||
191 | } | |
192 | ||
193 | function render() { | |
194 | var timer = Date.now() * 0.0005; | |
195 | camera.position.x = Math.cos( timer ) * 3; | |
196 | camera.position.z = Math.sin( timer ) * 3; | |
197 | camera.lookAt( cameraTarget ); | |
198 | renderer.render( scene, camera ); | |
199 | } |