Tue, 26 Sep 2017 19:08:02 +0200
SVG options: offset, original scale
SVG Bugfix: "scale" does now really fit to dimensions
# This file is part of the Printrun suite. # # Printrun is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Printrun is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Printrun. If not, see <http://www.gnu.org/licenses/>. import wx import math from .bufferedcanvas import BufferedCanvas from printrun.utils import imagefile def sign(n): if n < 0: return -1 elif n > 0: return 1 else: return 0 class XYButtons(BufferedCanvas): keypad_positions = { 0: (106, 100), 1: (86, 83), 2: (68, 65), 3: (53, 50) } corner_size = (49, 49) corner_inset = (7, 13) label_overlay_positions = { 1: (145, 98.5, 9), 2: (160.5, 83.5, 10.6), 3: (178, 66, 13), 4: (197.3, 46.3, 13.3) } concentric_circle_radii = [0, 17, 45, 69, 94, 115] concentric_inset = 11 center = (124, 121) spacer = 7 imagename = "control_xy.png" corner_to_axis = { -1: "center", 0: "x", 1: "z", 2: "y", 3: "all", } def __init__(self, parent, moveCallback = None, cornerCallback = None, spacebarCallback = None, bgcolor = "#FFFFFF", ID=-1, zcallback=None): self.bg_bmp = wx.Image(imagefile(self.imagename), wx.BITMAP_TYPE_PNG).ConvertToBitmap() self.keypad_bmp = wx.Image(imagefile("arrow_keys.png"), wx.BITMAP_TYPE_PNG).ConvertToBitmap() self.keypad_idx = -1 self.quadrant = None self.concentric = None self.corner = None self.moveCallback = moveCallback self.cornerCallback = cornerCallback self.spacebarCallback = spacebarCallback self.zCallback = zcallback self.enabled = False # Remember the last clicked buttons, so we can repeat when spacebar pressed self.lastMove = None self.lastCorner = None self.bgcolor = wx.Colour() self.bgcolor.SetFromName(bgcolor) self.bgcolormask = wx.Colour(self.bgcolor.Red(), self.bgcolor.Green(), self.bgcolor.Blue(), 128) BufferedCanvas.__init__(self, parent, ID, size=self.bg_bmp.GetSize()) self.bind_events() def bind_events(self): # Set up mouse and keyboard event capture self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown) self.Bind(wx.EVT_LEFT_DCLICK, self.OnLeftDown) self.Bind(wx.EVT_MOTION, self.OnMotion) self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow) self.Bind(wx.EVT_KEY_UP, self.OnKey) wx.GetTopLevelParent(self).Bind(wx.EVT_CHAR_HOOK, self.OnTopLevelKey) def disable(self): self.enabled = False self.update() def enable(self): self.enabled = True self.update() def repeatLast(self): if self.lastMove: self.moveCallback(*self.lastMove) if self.lastCorner: self.cornerCallback(self.corner_to_axis[self.lastCorner]) def clearRepeat(self): self.lastMove = None self.lastCorner = None def distanceToLine(self, pos, x1, y1, x2, y2): xlen = x2 - x1 ylen = y2 - y1 pxlen = x1 - pos.x pylen = y1 - pos.y return abs(xlen * pylen - ylen * pxlen) / math.sqrt(xlen ** 2 + ylen ** 2) def distanceToPoint(self, x1, y1, x2, y2): return math.sqrt((x1 - x2) ** 2 + (y1 - y2) ** 2) def cycleKeypadIndex(self): idx = self.keypad_idx + 1 if idx > 2: idx = 0 return idx def setKeypadIndex(self, idx): self.keypad_idx = idx self.update() def getMovement(self): xdir = [1, 0, -1, 0, 0, 0][self.quadrant] ydir = [0, 1, 0, -1, 0, 0][self.quadrant] zdir = [0, 0, 0, 0, 1, -1][self.quadrant] magnitude = math.pow(10, self.concentric - 2) if not zdir == 0: magnitude = min(magnitude, 10) return (magnitude * xdir, magnitude * ydir, magnitude * zdir) def lookupConcentric(self, radius): idx = 0 for r in self.concentric_circle_radii[1:]: if radius < r: return idx idx += 1 return len(self.concentric_circle_radii) def getQuadrantConcentricFromPosition(self, pos): rel_x = pos[0] - self.center[0] rel_y = pos[1] - self.center[1] radius = math.sqrt(rel_x ** 2 + rel_y ** 2) if rel_x > rel_y and rel_x > -rel_y: quadrant = 0 # Right elif rel_x <= rel_y and rel_x > -rel_y: quadrant = 3 # Down elif rel_x > rel_y and rel_x < -rel_y: quadrant = 1 # Up else: quadrant = 2 # Left idx = self.lookupConcentric(radius) return (quadrant, idx) def mouseOverKeypad(self, mpos): for idx, kpos in self.keypad_positions.items(): radius = self.distanceToPoint(mpos[0], mpos[1], kpos[0], kpos[1]) if radius < 9: return idx return None def drawPartialPie(self, gc, center, r1, r2, angle1, angle2): p1 = wx.Point(center.x + r1 * math.cos(angle1), center.y + r1 * math.sin(angle1)) path = gc.CreatePath() path.MoveToPoint(p1.x, p1.y) path.AddArc(center.x, center.y, r1, angle1, angle2, True) path.AddArc(center.x, center.y, r2, angle2, angle1, False) path.AddLineToPoint(p1.x, p1.y) gc.DrawPath(path) def highlightQuadrant(self, gc, quadrant, concentric): assert(quadrant >= 0 and quadrant <= 3) assert(concentric >= 0 and concentric <= 4) inner_ring_radius = self.concentric_inset # fudge = math.pi*0.002 fudge = -0.02 center = wx.Point(self.center[0], self.center[1]) if quadrant == 0: a1, a2 = (-math.pi * 0.25, math.pi * 0.25) center.x += inner_ring_radius elif quadrant == 1: a1, a2 = (math.pi * 1.25, math.pi * 1.75) center.y -= inner_ring_radius elif quadrant == 2: a1, a2 = (math.pi * 0.75, math.pi * 1.25) center.x -= inner_ring_radius elif quadrant == 3: a1, a2 = (math.pi * 0.25, math.pi * 0.75) center.y += inner_ring_radius r1 = self.concentric_circle_radii[concentric] r2 = self.concentric_circle_radii[concentric + 1] self.drawPartialPie(gc, center, r1 - inner_ring_radius, r2 - inner_ring_radius, a1 + fudge, a2 - fudge) def drawCorner(self, gc, x, y, angle = 0.0): w, h = self.corner_size gc.PushState() gc.Translate(x, y) gc.Rotate(angle) path = gc.CreatePath() path.MoveToPoint(-w / 2, -h / 2) path.AddLineToPoint(w / 2, -h / 2) path.AddLineToPoint(w / 2, -h / 2 + h / 4) path.AddLineToPoint(w / 12, h / 12) path.AddLineToPoint(-w / 2 + w / 4, h / 2) path.AddLineToPoint(-w / 2, h / 2) path.AddLineToPoint(-w / 2, -h / 2) gc.DrawPath(path) gc.PopState() def highlightCorner(self, gc, corner = 0): w, h = self.corner_size xinset, yinset = self.corner_inset cx, cy = self.center ww, wh = self.GetSizeTuple() if corner == 0: x, y = (cx - ww / 2 + xinset + 1, cy - wh / 2 + yinset) self.drawCorner(gc, x + w / 2, y + h / 2, 0) elif corner == 1: x, y = (cx + ww / 2 - xinset, cy - wh / 2 + yinset) self.drawCorner(gc, x - w / 2, y + h / 2, math.pi / 2) elif corner == 2: x, y = (cx + ww / 2 - xinset, cy + wh / 2 - yinset - 1) self.drawCorner(gc, x - w / 2, y - h / 2, math.pi) elif corner == 3: x, y = (cx - ww / 2 + xinset + 1, cy + wh / 2 - yinset - 1) self.drawCorner(gc, x + w / 2, y - h / 2, math.pi * 3 / 2) def drawCenteredDisc(self, gc, radius): cx, cy = self.center gc.DrawEllipse(cx - radius, cy - radius, radius * 2, radius * 2) def draw(self, dc, w, h): dc.SetBackground(wx.Brush(self.bgcolor)) dc.Clear() gc = wx.GraphicsContext.Create(dc) if self.bg_bmp: w, h = (self.bg_bmp.GetWidth(), self.bg_bmp.GetHeight()) gc.DrawBitmap(self.bg_bmp, 0, 0, w, h) if self.enabled and self.IsEnabled(): # Brush and pen for grey overlay when mouse hovers over gc.SetPen(wx.Pen(wx.Colour(100, 100, 100, 172), 4)) gc.SetBrush(wx.Brush(wx.Colour(0, 0, 0, 128))) if self.concentric is not None: if self.concentric < len(self.concentric_circle_radii): if self.concentric == 0: self.drawCenteredDisc(gc, self.concentric_circle_radii[1]) elif self.quadrant is not None: self.highlightQuadrant(gc, self.quadrant, self.concentric) elif self.corner is not None: self.highlightCorner(gc, self.corner) if self.keypad_idx >= 0: padw, padh = (self.keypad_bmp.GetWidth(), self.keypad_bmp.GetHeight()) pos = self.keypad_positions[self.keypad_idx] pos = (pos[0] - padw / 2 - 3, pos[1] - padh / 2 - 3) gc.DrawBitmap(self.keypad_bmp, pos[0], pos[1], padw, padh) # Draw label overlays gc.SetPen(wx.Pen(wx.Colour(255, 255, 255, 128), 1)) gc.SetBrush(wx.Brush(wx.Colour(255, 255, 255, 128 + 64))) for idx, kpos in self.label_overlay_positions.items(): if idx != self.concentric: r = kpos[2] gc.DrawEllipse(kpos[0] - r, kpos[1] - r, r * 2, r * 2) else: gc.SetPen(wx.Pen(self.bgcolor, 0)) gc.SetBrush(wx.Brush(self.bgcolormask)) gc.DrawRectangle(0, 0, w, h) # Used to check exact position of keypad dots, should we ever resize the bg image # for idx, kpos in self.label_overlay_positions.items(): # dc.DrawCircle(kpos[0], kpos[1], kpos[2]) # ------ # # Events # # ------ # def OnTopLevelKey(self, evt): # Let user press escape on any control, and return focus here if evt.GetKeyCode() == wx.WXK_ESCAPE: self.SetFocus() evt.Skip() def OnKey(self, evt): if not self.enabled: return if self.keypad_idx >= 0: if evt.GetKeyCode() == wx.WXK_TAB: self.setKeypadIndex(self.cycleKeypadIndex()) elif evt.GetKeyCode() == wx.WXK_UP: self.quadrant = 1 elif evt.GetKeyCode() == wx.WXK_DOWN: self.quadrant = 3 elif evt.GetKeyCode() == wx.WXK_LEFT: self.quadrant = 2 elif evt.GetKeyCode() == wx.WXK_RIGHT: self.quadrant = 0 elif evt.GetKeyCode() == wx.WXK_PAGEUP: self.quadrant = 4 elif evt.GetKeyCode() == wx.WXK_PAGEDOWN: self.quadrant = 5 else: evt.Skip() return self.concentric = self.keypad_idx x, y, z = self.getMovement() if x != 0 or y != 0 and self.moveCallback: self.moveCallback(x, y) if z != 0 and self.zCallback: self.zCallback(z) elif evt.GetKeyCode() == wx.WXK_SPACE: self.spacebarCallback() def OnMotion(self, event): if not self.enabled: return oldcorner = self.corner oldq, oldc = self.quadrant, self.concentric mpos = event.GetPosition() idx = self.mouseOverKeypad(mpos) self.quadrant = None self.concentric = None if idx is None: center = wx.Point(self.center[0], self.center[1]) riseDist = self.distanceToLine(mpos, center.x - 1, center.y - 1, center.x + 1, center.y + 1) fallDist = self.distanceToLine(mpos, center.x - 1, center.y + 1, center.x + 1, center.y - 1) self.quadrant, self.concentric = self.getQuadrantConcentricFromPosition(mpos) # If mouse hovers in space between quadrants, don't commit to a quadrant if riseDist <= self.spacer or fallDist <= self.spacer: self.quadrant = None cx, cy = self.center if mpos.x < cx and mpos.y < cy: self.corner = 0 if mpos.x >= cx and mpos.y < cy: self.corner = 1 if mpos.x >= cx and mpos.y >= cy: self.corner = 2 if mpos.x < cx and mpos.y >= cy: self.corner = 3 if oldq != self.quadrant or oldc != self.concentric or oldcorner != self.corner: self.update() def OnLeftDown(self, event): if not self.enabled: return # Take focus when clicked so that arrow keys can control movement self.SetFocus() mpos = event.GetPosition() idx = self.mouseOverKeypad(mpos) if idx is None: self.quadrant, self.concentric = self.getQuadrantConcentricFromPosition(mpos) if self.concentric is not None: if self.concentric < len(self.concentric_circle_radii): if self.concentric == 0: self.lastCorner = -1 self.lastMove = None self.cornerCallback(self.corner_to_axis[-1]) elif self.quadrant is not None: x, y, z = self.getMovement() if self.moveCallback: self.lastMove = (x, y) self.lastCorner = None self.moveCallback(x, y) elif self.corner is not None: if self.cornerCallback: self.lastCorner = self.corner self.lastMove = None self.cornerCallback(self.corner_to_axis[self.corner]) else: if self.keypad_idx == idx: self.setKeypadIndex(-1) else: self.setKeypadIndex(idx) def OnLeaveWindow(self, evt): self.quadrant = None self.concentric = None self.update() class XYButtonsMini(XYButtons): imagename = "control_mini.png" center = (57, 56.5) concentric_circle_radii = [0, 30.3] corner_inset = (5, 5) corner_size = (50, 50) outer_radius = 31 corner_to_axis = { 0: "x", 1: "z", 2: "y", 3: "center", } def bind_events(self): # Set up mouse and keyboard event capture self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown) self.Bind(wx.EVT_LEFT_DCLICK, self.OnLeftDown) self.Bind(wx.EVT_MOTION, self.OnMotion) self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow) def OnMotion(self, event): if not self.enabled: return oldcorner = self.corner oldq, oldc = self.quadrant, self.concentric mpos = event.GetPosition() self.quadrant, self.concentric = self.getQuadrantConcentricFromPosition(mpos) cx, cy = XYButtonsMini.center if mpos.x < cx and mpos.y < cy: self.corner = 0 if mpos.x >= cx and mpos.y < cy: self.corner = 1 if mpos.x >= cx and mpos.y >= cy: self.corner = 2 if mpos.x < cx and mpos.y >= cy: self.corner = 3 if oldq != self.quadrant or oldc != self.concentric or oldcorner != self.corner: self.update() def OnLeftDown(self, event): if not self.enabled: return # Take focus when clicked so that arrow keys can control movement self.SetFocus() mpos = event.GetPosition() self.quadrant, self.concentric = self.getQuadrantConcentricFromPosition(mpos) if self.concentric is not None: if self.concentric < len(self.concentric_circle_radii): self.cornerCallback("all") elif self.corner is not None: if self.cornerCallback: self.lastCorner = self.corner self.lastMove = None self.cornerCallback(self.corner_to_axis[self.corner]) def drawCorner(self, gc, x, y, angle = 0.0): w, h = self.corner_size gc.PushState() gc.Translate(x, y) gc.Rotate(angle) path = gc.CreatePath() path.MoveToPoint(-w / 2, -h / 2) path.AddLineToPoint(w / 2, -h / 2) path.AddLineToPoint(w / 2, -h / 2 + h / 4) path.AddArc(w / 2, h / 2, self.outer_radius, 3 * math.pi / 2, math.pi, False) path.AddLineToPoint(-w / 2, h / 2) path.AddLineToPoint(-w / 2, -h / 2) gc.DrawPath(path) gc.PopState() def draw(self, dc, w, h): dc.SetBackground(wx.Brush(self.bgcolor)) dc.Clear() gc = wx.GraphicsContext.Create(dc) if self.bg_bmp: w, h = (self.bg_bmp.GetWidth(), self.bg_bmp.GetHeight()) gc.DrawBitmap(self.bg_bmp, 0, 0, w, h) if self.enabled and self.IsEnabled(): # Brush and pen for grey overlay when mouse hovers over gc.SetPen(wx.Pen(wx.Colour(100, 100, 100, 172), 4)) gc.SetBrush(wx.Brush(wx.Colour(0, 0, 0, 128))) if self.concentric is not None: if self.concentric < len(self.concentric_circle_radii): self.drawCenteredDisc(gc, self.concentric_circle_radii[-1]) elif self.corner is not None: self.highlightCorner(gc, self.corner) else: gc.SetPen(wx.Pen(self.bgcolor, 0)) gc.SetBrush(wx.Brush(self.bgcolormask)) gc.DrawRectangle(0, 0, w, h)