Sat, 04 Jun 2016 10:01:58 +0200
more fixes before trying to finish svg compiler
#!/usr/bin/env python # This file is part of the Printrun suite. # # Printrun is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Printrun is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Printrun. If not, see <http://www.gnu.org/licenses/>. import logging import wx from . import gcoder from .gl.panel import wxGLPanel from .gl.trackball import build_rotmatrix from .gl.libtatlin import actors from .injectgcode import injector, injector_edit from pyglet.gl import glPushMatrix, glPopMatrix, \ glTranslatef, glRotatef, glScalef, glMultMatrixd, \ glGetDoublev, GL_MODELVIEW_MATRIX, GLdouble from .gviz import GvizBaseFrame from .utils import imagefile, install_locale, get_home_pos install_locale('pronterface') def create_model(light): if light: return actors.GcodeModelLight() else: return actors.GcodeModel() def gcode_dims(g): return ((g.xmin, g.xmax, g.width), (g.ymin, g.ymax, g.depth), (g.zmin, g.zmax, g.height)) def set_model_colors(model, root): for field in dir(model): if field.startswith("color_"): root_fieldname = "gcview_" + field if hasattr(root, root_fieldname): setattr(model, field, getattr(root, root_fieldname)) def recreate_platform(self, build_dimensions, circular): self.platform = actors.Platform(build_dimensions, circular = circular) self.objects[0].model = self.platform wx.CallAfter(self.Refresh) def set_gcview_params(self, path_width, path_height): self.path_halfwidth = path_width / 2 self.path_halfheight = path_height / 2 has_changed = False for obj in self.objects[1:]: if isinstance(obj.model, actors.GcodeModel): obj.model.set_path_size(self.path_halfwidth, self.path_halfheight) has_changed = True return has_changed class GcodeViewPanel(wxGLPanel): def __init__(self, parent, id = wx.ID_ANY, build_dimensions = None, realparent = None, antialias_samples = 0): super(GcodeViewPanel, self).__init__(parent, id, wx.DefaultPosition, wx.DefaultSize, 0, antialias_samples = antialias_samples) self.canvas.Bind(wx.EVT_MOUSE_EVENTS, self.move) self.canvas.Bind(wx.EVT_LEFT_DCLICK, self.double) self.canvas.Bind(wx.EVT_KEY_DOWN, self.keypress) self.initialized = 0 self.canvas.Bind(wx.EVT_MOUSEWHEEL, self.wheel) self.parent = realparent if realparent else parent self.initpos = None if build_dimensions: self.build_dimensions = build_dimensions else: self.build_dimensions = [200, 200, 100, 0, 0, 0] self.dist = max(self.build_dimensions[0], self.build_dimensions[1]) self.basequat = [0, 0, 0, 1] self.mousepos = [0, 0] def inject(self): l = self.parent.model.num_layers_to_draw filtered = [k for k, v in self.parent.model.layer_idxs_map.iteritems() if v == l] if filtered: injector(self.parent.model.gcode, l, filtered[0]) else: logging.error(_("Invalid layer for injection")) def editlayer(self): l = self.parent.model.num_layers_to_draw filtered = [k for k, v in self.parent.model.layer_idxs_map.iteritems() if v == l] if filtered: injector_edit(self.parent.model.gcode, l, filtered[0]) else: logging.error(_("Invalid layer for edition")) def setlayercb(self, layer): pass def OnInitGL(self, *args, **kwargs): super(GcodeViewPanel, self).OnInitGL(*args, **kwargs) if hasattr(self.parent, "filenames") and self.parent.filenames: for filename in self.parent.filenames: self.parent.load_file(filename) self.parent.autoplate() if hasattr(self.parent, "loadcb"): self.parent.loadcb() self.parent.filenames = None def create_objects(self): '''create opengl objects when opengl is initialized''' for obj in self.parent.objects: if obj.model and obj.model.loaded and not obj.model.initialized: obj.model.init() def update_object_resize(self): '''called when the window recieves only if opengl is initialized''' pass def draw_objects(self): '''called in the middle of ondraw after the buffer has been cleared''' self.create_objects() glPushMatrix() # Rotate according to trackball glMultMatrixd(build_rotmatrix(self.basequat)) # Move origin to bottom left of platform platformx0 = -self.build_dimensions[3] - self.parent.platform.width / 2 platformy0 = -self.build_dimensions[4] - self.parent.platform.depth / 2 glTranslatef(platformx0, platformy0, 0) for obj in self.parent.objects: if not obj.model \ or not obj.model.loaded \ or not obj.model.initialized: continue glPushMatrix() glTranslatef(*(obj.offsets)) glRotatef(obj.rot, 0.0, 0.0, 1.0) glTranslatef(*(obj.centeroffset)) glScalef(*obj.scale) obj.model.display() glPopMatrix() glPopMatrix() # ========================================================================== # Utils # ========================================================================== def get_modelview_mat(self, local_transform): mvmat = (GLdouble * 16)() if local_transform: glPushMatrix() # Rotate according to trackball glMultMatrixd(build_rotmatrix(self.basequat)) # Move origin to bottom left of platform platformx0 = -self.build_dimensions[3] - self.parent.platform.width / 2 platformy0 = -self.build_dimensions[4] - self.parent.platform.depth / 2 glTranslatef(platformx0, platformy0, 0) glGetDoublev(GL_MODELVIEW_MATRIX, mvmat) glPopMatrix() else: glGetDoublev(GL_MODELVIEW_MATRIX, mvmat) return mvmat def double(self, event): if hasattr(self.parent, "clickcb") and self.parent.clickcb: self.parent.clickcb(event) def move(self, event): """react to mouse actions: no mouse: show red mousedrop LMB: rotate viewport RMB: move viewport """ if event.Entering(): self.canvas.SetFocus() event.Skip() return if event.Dragging() and event.LeftIsDown(): self.handle_rotation(event) elif event.Dragging() and event.RightIsDown(): self.handle_translation(event) elif event.LeftUp(): self.initpos = None elif event.RightUp(): self.initpos = None else: event.Skip() return event.Skip() wx.CallAfter(self.Refresh) def layerup(self): if not hasattr(self.parent, "model") or not self.parent.model: return max_layers = self.parent.model.max_layers current_layer = self.parent.model.num_layers_to_draw # accept going up to max_layers + 1 # max_layers means visualizing the last layer differently, # max_layers + 1 means visualizing all layers with the same color new_layer = min(max_layers + 1, current_layer + 1) self.parent.model.num_layers_to_draw = new_layer self.parent.setlayercb(new_layer) wx.CallAfter(self.Refresh) def layerdown(self): if not hasattr(self.parent, "model") or not self.parent.model: return current_layer = self.parent.model.num_layers_to_draw new_layer = max(1, current_layer - 1) self.parent.model.num_layers_to_draw = new_layer self.parent.setlayercb(new_layer) wx.CallAfter(self.Refresh) def handle_wheel(self, event): delta = event.GetWheelRotation() factor = 1.05 if event.ControlDown(): factor = 1.02 if hasattr(self.parent, "model") and event.ShiftDown(): if not self.parent.model: return count = 1 if not event.ControlDown() else 10 for i in range(count): if delta > 0: self.layerup() else: self.layerdown() return x, y = event.GetPositionTuple() x, y, _ = self.mouse_to_3d(x, y) if delta > 0: self.zoom(factor, (x, y)) else: self.zoom(1 / factor, (x, y)) def wheel(self, event): """react to mouse wheel actions: without shift: set max layer with shift: zoom viewport """ self.handle_wheel(event) wx.CallAfter(self.Refresh) def fit(self): if not self.parent.model or not self.parent.model.loaded: return self.canvas.SetCurrent(self.context) dims = gcode_dims(self.parent.model.gcode) self.reset_mview(1.0) center_x = (dims[0][0] + dims[0][1]) / 2 center_y = (dims[1][0] + dims[1][1]) / 2 center_x = self.build_dimensions[0] / 2 - center_x center_y = self.build_dimensions[1] / 2 - center_y if self.orthographic: ratio = float(self.dist) / max(dims[0][2], dims[1][2]) glScalef(ratio, ratio, 1) glTranslatef(center_x, center_y, 0) wx.CallAfter(self.Refresh) def keypress(self, event): """gets keypress events and moves/rotates acive shape""" step = 1.1 if event.ControlDown(): step = 1.05 kup = [85, 315] # Up keys kdo = [68, 317] # Down Keys kzi = [wx.WXK_PAGEDOWN, 388, 316, 61] # Zoom In Keys kzo = [wx.WXK_PAGEUP, 390, 314, 45] # Zoom Out Keys kfit = [70] # Fit to print keys kshowcurrent = [67] # Show only current layer keys kreset = [82] # Reset keys key = event.GetKeyCode() if key in kup: self.layerup() if key in kdo: self.layerdown() x, y, _ = self.mouse_to_3d(self.width / 2, self.height / 2) if key in kzi: self.zoom_to_center(step) if key in kzo: self.zoom_to_center(1 / step) if key in kfit: self.fit() if key in kshowcurrent: if not self.parent.model or not self.parent.model.loaded: return self.parent.model.only_current = not self.parent.model.only_current wx.CallAfter(self.Refresh) if key in kreset: self.resetview() event.Skip() def resetview(self): self.canvas.SetCurrent(self.context) self.reset_mview(0.9) self.basequat = [0, 0, 0, 1] wx.CallAfter(self.Refresh) class GCObject(object): def __init__(self, model): self.offsets = [0, 0, 0] self.centeroffset = [0, 0, 0] self.rot = 0 self.curlayer = 0.0 self.scale = [1.0, 1.0, 1.0] self.model = model class GcodeViewLoader(object): path_halfwidth = 0.2 path_halfheight = 0.15 def addfile_perlayer(self, gcode = None, showall = False): self.model = create_model(self.root.settings.light3d if self.root else False) if isinstance(self.model, actors.GcodeModel): self.model.set_path_size(self.path_halfwidth, self.path_halfheight) self.objects[-1].model = self.model if self.root: set_model_colors(self.model, self.root) if gcode is not None: generator = self.model.load_data(gcode) generator_output = generator.next() while generator_output is not None: yield generator_output generator_output = generator.next() wx.CallAfter(self.Refresh) yield None def addfile(self, gcode = None, showall = False): generator = self.addfile_perlayer(gcode, showall) while generator.next() is not None: continue def set_gcview_params(self, path_width, path_height): return set_gcview_params(self, path_width, path_height) class GcodeViewMainWrapper(GcodeViewLoader): def __init__(self, parent, build_dimensions, root, circular, antialias_samples): self.root = root self.glpanel = GcodeViewPanel(parent, realparent = self, build_dimensions = build_dimensions, antialias_samples = antialias_samples) self.glpanel.SetMinSize((150, 150)) if self.root and hasattr(self.root, "gcview_color_background"): self.glpanel.color_background = self.root.gcview_color_background self.clickcb = None self.widget = self.glpanel self.refresh_timer = wx.CallLater(100, self.Refresh) self.p = self # Hack for backwards compatibility with gviz API self.platform = actors.Platform(build_dimensions, circular = circular) self.model = None self.objects = [GCObject(self.platform), GCObject(None)] def __getattr__(self, name): return getattr(self.glpanel, name) def set_current_gline(self, gline): if gline.is_move and gline.gcview_end_vertex is not None \ and self.model and self.model.loaded: self.model.printed_until = gline.gcview_end_vertex if not self.refresh_timer.IsRunning(): self.refresh_timer.Start() def recreate_platform(self, build_dimensions, circular): return recreate_platform(self, build_dimensions, circular) def addgcodehighlight(self, *a): pass def setlayer(self, layer): if layer in self.model.layer_idxs_map: viz_layer = self.model.layer_idxs_map[layer] self.parent.model.num_layers_to_draw = viz_layer wx.CallAfter(self.Refresh) def clear(self): self.model = None self.objects[-1].model = None wx.CallAfter(self.Refresh) class GcodeViewFrame(GvizBaseFrame, GcodeViewLoader): '''A simple class for using OpenGL with wxPython.''' def __init__(self, parent, ID, title, build_dimensions, objects = None, pos = wx.DefaultPosition, size = wx.DefaultSize, style = wx.DEFAULT_FRAME_STYLE, root = None, circular = False, antialias_samples = 0): GvizBaseFrame.__init__(self, parent, ID, title, pos, size, style) self.root = root panel, vbox = self.create_base_ui() self.refresh_timer = wx.CallLater(100, self.Refresh) self.p = self # Hack for backwards compatibility with gviz API self.clonefrom = objects self.platform = actors.Platform(build_dimensions, circular = circular) if objects: self.model = objects[1].model else: self.model = None self.objects = [GCObject(self.platform), GCObject(None)] fit_image = wx.Image(imagefile('fit.png'), wx.BITMAP_TYPE_PNG).ConvertToBitmap() self.toolbar.InsertLabelTool(6, 8, " " + _("Fit to plate"), fit_image, shortHelp = _("Fit to plate [F]"), longHelp = '') self.toolbar.Realize() self.glpanel = GcodeViewPanel(panel, build_dimensions = build_dimensions, realparent = self, antialias_samples = antialias_samples) vbox.Add(self.glpanel, 1, flag = wx.EXPAND) self.Bind(wx.EVT_TOOL, lambda x: self.glpanel.zoom_to_center(1.2), id = 1) self.Bind(wx.EVT_TOOL, lambda x: self.glpanel.zoom_to_center(1 / 1.2), id = 2) self.Bind(wx.EVT_TOOL, lambda x: self.glpanel.layerup(), id = 3) self.Bind(wx.EVT_TOOL, lambda x: self.glpanel.layerdown(), id = 4) self.Bind(wx.EVT_TOOL, lambda x: self.glpanel.resetview(), id = 5) self.Bind(wx.EVT_TOOL, lambda x: self.glpanel.fit(), id = 8) self.Bind(wx.EVT_TOOL, lambda x: self.glpanel.inject(), id = 6) self.Bind(wx.EVT_TOOL, lambda x: self.glpanel.editlayer(), id = 7) def setlayercb(self, layer): self.layerslider.SetValue(layer) self.update_status("") def update_status(self, extra): layer = self.model.num_layers_to_draw filtered = [k for k, v in self.model.layer_idxs_map.iteritems() if v == layer] if filtered: true_layer = filtered[0] z = self.model.gcode.all_layers[true_layer].z message = _("Layer %d -%s Z = %.03f mm") % (layer, extra, z) else: message = _("Entire object") wx.CallAfter(self.SetStatusText, message, 0) def process_slider(self, event): new_layer = self.layerslider.GetValue() new_layer = min(self.model.max_layers + 1, new_layer) new_layer = max(1, new_layer) self.model.num_layers_to_draw = new_layer self.update_status("") wx.CallAfter(self.Refresh) def set_current_gline(self, gline): if gline.is_move and gline.gcview_end_vertex is not None \ and self.model and self.model.loaded: self.model.printed_until = gline.gcview_end_vertex if not self.refresh_timer.IsRunning(): self.refresh_timer.Start() def recreate_platform(self, build_dimensions, circular): return recreate_platform(self, build_dimensions, circular) def addfile(self, gcode = None): if self.clonefrom: self.model = self.clonefrom[-1].model.copy() self.objects[-1].model = self.model else: GcodeViewLoader.addfile(self, gcode) self.layerslider.SetRange(1, self.model.max_layers + 1) self.layerslider.SetValue(self.model.max_layers + 1) wx.CallAfter(self.SetStatusText, _("Entire object"), 0) wx.CallAfter(self.Refresh) def clear(self): self.model = None self.objects[-1].model = None wx.CallAfter(self.Refresh) if __name__ == "__main__": import sys app = wx.App(redirect = False) build_dimensions = [200, 200, 100, 0, 0, 0] title = 'Gcode view, shift to move view, mousewheel to set layer' frame = GcodeViewFrame(None, wx.ID_ANY, title, size = (400, 400), build_dimensions = build_dimensions) gcode = gcoder.GCode(open(sys.argv[1]), get_home_pos(build_dimensions)) frame.addfile(gcode) first_move = None for i in range(len(gcode.lines)): if gcode.lines[i].is_move: first_move = gcode.lines[i] break last_move = None for i in range(len(gcode.lines) - 1, -1, -1): if gcode.lines[i].is_move: last_move = gcode.lines[i] break nsteps = 20 steptime = 500 lines = [first_move] + [gcode.lines[int(float(i) * (len(gcode.lines) - 1) / nsteps)] for i in range(1, nsteps)] + [last_move] current_line = 0 def setLine(): global current_line frame.set_current_gline(lines[current_line]) current_line = (current_line + 1) % len(lines) timer.Start() timer = wx.CallLater(steptime, setLine) timer.Start() frame.Show(True) app.MainLoop() app.Destroy()