Fri, 03 Jun 2016 21:14:09 +0200
Bugfixing, Added M400 magic
# This file is copied from GCoder. # # GCoder is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # GCoder is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Printrun. If not, see <http://www.gnu.org/licenses/>. from libc.stdlib cimport malloc, free from libc.stdint cimport uint8_t, uint32_t from libc.string cimport strlen, strncpy cdef char* copy_string(object value): cdef char* orig = value str_len = len(orig) cdef char* array = <char *>malloc(str_len + 1) strncpy(array, orig, str_len) array[str_len] = 0; return array cdef enum BitPos: pos_raw = 1 << 0 pos_command = 1 << 1 pos_is_move = 1 << 2 pos_x = 1 << 3 pos_y = 1 << 4 pos_z = 1 << 5 pos_e = 1 << 6 pos_f = 1 << 7 pos_i = 1 << 8 pos_j = 1 << 9 pos_relative = 1 << 10 pos_relative_e = 1 << 11 pos_extruding = 1 << 12 pos_current_x = 1 << 13 pos_current_y = 1 << 14 pos_current_z = 1 << 15 pos_current_tool = 1 << 16 pos_gcview_end_vertex = 1 << 17 # WARNING: don't use bits 24 to 31 as we store current_tool there cdef inline uint32_t has_var(uint32_t status, uint32_t pos): return status & pos cdef inline uint32_t set_has_var(uint32_t status, uint32_t pos): return status | pos cdef inline uint32_t unset_has_var(uint32_t status, uint32_t pos): return status & ~pos cdef class GLine: cdef char* _raw cdef char* _command cdef float _x, _y, _z, _e, _f, _i, _j cdef float _current_x, _current_y, _current_z cdef uint32_t _gcview_end_vertex cdef uint32_t _status __slots__ = () def __cinit__(self): self._status = 0 self._raw = NULL self._command = NULL def __init__(self, line): self.raw = line def __dealloc__(self): if self._raw != NULL: free(self._raw) if self._command != NULL: free(self._command) property x: def __get__(self): if has_var(self._status, pos_x): return self._x else: return None def __set__(self, value): self._x = value self._status = set_has_var(self._status, pos_x) property y: def __get__(self): if has_var(self._status, pos_y): return self._y else: return None def __set__(self, value): self._y = value self._status = set_has_var(self._status, pos_y) property z: def __get__(self): if has_var(self._status, pos_z): return self._z else: return None def __set__(self, value): self._z = value self._status = set_has_var(self._status, pos_z) property e: def __get__(self): if has_var(self._status, pos_e): return self._e else: return None def __set__(self, value): self._e = value self._status = set_has_var(self._status, pos_e) property f: def __get__(self): if has_var(self._status, pos_f): return self._f else: return None def __set__(self, value): self._f = value self._status = set_has_var(self._status, pos_f) property i: def __get__(self): if has_var(self._status, pos_i): return self._i else: return None def __set__(self, value): self._i = value self._status = set_has_var(self._status, pos_i) property j: def __get__(self): if has_var(self._status, pos_j): return self._j else: return None def __set__(self, value): self._j = value self._status = set_has_var(self._status, pos_j) property is_move: def __get__(self): if has_var(self._status, pos_is_move): return True else: return False def __set__(self, value): if value: self._status = set_has_var(self._status, pos_is_move) else: self._status = unset_has_var(self._status, pos_is_move) property relative: def __get__(self): if has_var(self._status, pos_relative): return True else: return False def __set__(self, value): if value: self._status = set_has_var(self._status, pos_relative) else: self._status = unset_has_var(self._status, pos_relative) property relative_e: def __get__(self): if has_var(self._status, pos_relative_e): return True else: return False def __set__(self, value): if value: self._status = set_has_var(self._status, pos_relative_e) else: self._status = unset_has_var(self._status, pos_relative_e) property extruding: def __get__(self): if has_var(self._status, pos_extruding): return True else: return False def __set__(self, value): if value: self._status = set_has_var(self._status, pos_extruding) else: self._status = unset_has_var(self._status, pos_extruding) property current_x: def __get__(self): if has_var(self._status, pos_current_x): return self._current_x else: return None def __set__(self, value): self._current_x = value self._status = set_has_var(self._status, pos_current_x) property current_y: def __get__(self): if has_var(self._status, pos_current_y): return self._current_y else: return None def __set__(self, value): self._current_y = value self._status = set_has_var(self._status, pos_current_y) property current_z: def __get__(self): if has_var(self._status, pos_current_z): return self._current_z else: return None def __set__(self, value): self._current_z = value self._status = set_has_var(self._status, pos_current_z) property current_tool: def __get__(self): if has_var(self._status, pos_current_tool): return self._status >> 24 else: return None def __set__(self, value): self._status = (self._status & ((1 << 24) - 1)) | (value << 24) self._status = set_has_var(self._status, pos_current_tool) property gcview_end_vertex: def __get__(self): if has_var(self._status, pos_gcview_end_vertex): return self._gcview_end_vertex else: return None def __set__(self, value): self._gcview_end_vertex = value self._status = set_has_var(self._status, pos_gcview_end_vertex) property raw: def __get__(self): if has_var(self._status, pos_raw): return self._raw else: return None def __set__(self, value): # WARNING: memory leak could happen here, as we don't do the following : # if self._raw != NULL: free(self._raw) self._raw = copy_string(value) self._status = set_has_var(self._status, pos_raw) property command: def __get__(self): if has_var(self._status, pos_command): return self._command else: return None def __set__(self, value): # WARNING: memory leak could happen here, as we don't do the following : # if self._command != NULL: free(self._command) self._command = copy_string(value) self._status = set_has_var(self._status, pos_command) cdef class GLightLine: cdef char* _raw cdef char* _command cdef uint8_t _status __slots__ = () def __cinit__(self): self._status = 0 self._raw = NULL self._command = NULL def __init__(self, line): self.raw = line def __dealloc__(self): if self._raw != NULL: free(self._raw) if self._command != NULL: free(self._command) property raw: def __get__(self): if has_var(self._status, pos_raw): return self._raw else: return None def __set__(self, value): # WARNING: memory leak could happen here, as we don't do the following : # if self._raw != NULL: free(self._raw) self._raw = copy_string(value) self._status = set_has_var(self._status, pos_raw) property command: def __get__(self): if has_var(self._status, pos_command): return self._command else: return None def __set__(self, value): # WARNING: memory leak could happen here, as we don't do the following : # if self._command != NULL: free(self._command) self._command = copy_string(value) self._status = set_has_var(self._status, pos_command) property is_move: def __get__(self): if has_var(self._status, pos_is_move): return True else: return False def __set__(self, value): if value: self._status = set_has_var(self._status, pos_is_move) else: self._status = unset_has_var(self._status, pos_is_move)