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1 # -*- coding: utf-8 -*- |
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2 # Copyright (C) 2013 Guillaume Seguin |
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3 # Copyright (C) 2011 Denis Kobozev |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software Foundation, |
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17 # Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 import time |
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20 import numpy |
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21 import array |
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22 import math |
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23 import logging |
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24 import threading |
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25 |
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26 from ctypes import sizeof |
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27 |
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28 from pyglet.gl import glPushMatrix, glPopMatrix, glTranslatef, \ |
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29 glGenLists, glNewList, GL_COMPILE, glEndList, glCallList, \ |
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30 GL_ELEMENT_ARRAY_BUFFER, GL_UNSIGNED_INT, GL_TRIANGLES, GL_LINE_LOOP, \ |
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31 GL_ARRAY_BUFFER, GL_STATIC_DRAW, glColor4f, glVertex3f, \ |
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32 glBegin, glEnd, GL_LINES, glEnable, glDisable, glGetFloatv, \ |
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33 GL_LINE_SMOOTH, glLineWidth, GL_LINE_WIDTH, GLfloat, GL_FLOAT, GLuint, \ |
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34 glVertexPointer, glColorPointer, glDrawArrays, glDrawRangeElements, \ |
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35 glEnableClientState, glDisableClientState, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, \ |
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36 GL_FRONT_AND_BACK, GL_FRONT, glMaterialfv, GL_SPECULAR, GL_EMISSION, \ |
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37 glColorMaterial, GL_AMBIENT_AND_DIFFUSE, glMaterialf, GL_SHININESS, \ |
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38 GL_NORMAL_ARRAY, glNormalPointer, GL_LIGHTING, glColor3f |
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39 from pyglet.graphics.vertexbuffer import create_buffer, VertexBufferObject |
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40 |
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41 from printrun.utils import install_locale |
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42 install_locale('pronterface') |
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43 |
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44 def vec(*args): |
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45 return (GLfloat * len(args))(*args) |
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46 |
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47 def compile_display_list(func, *options): |
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48 display_list = glGenLists(1) |
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49 glNewList(display_list, GL_COMPILE) |
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50 func(*options) |
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51 glEndList() |
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52 return display_list |
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53 |
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54 def numpy2vbo(nparray, target = GL_ARRAY_BUFFER, usage = GL_STATIC_DRAW, use_vbos = True): |
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55 vbo = create_buffer(nparray.nbytes, target = target, usage = usage, vbo = use_vbos) |
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56 vbo.bind() |
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57 vbo.set_data(nparray.ctypes.data) |
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58 return vbo |
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59 |
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60 def triangulate_rectangle(i1, i2, i3, i4): |
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61 return [i1, i4, i3, i3, i2, i1] |
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62 |
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63 def triangulate_box(i1, i2, i3, i4, |
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64 j1, j2, j3, j4): |
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65 return [i1, i2, j2, j2, j1, i1, i2, i3, j3, j3, j2, i2, |
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66 i3, i4, j4, j4, j3, i3, i4, i1, j1, j1, j4, i4] |
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67 |
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68 class BoundingBox(object): |
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69 """ |
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70 A rectangular box (cuboid) enclosing a 3D model, defined by lower and upper corners. |
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71 """ |
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72 def __init__(self, upper_corner, lower_corner): |
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73 self.upper_corner = upper_corner |
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74 self.lower_corner = lower_corner |
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75 |
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76 @property |
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77 def width(self): |
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78 width = abs(self.upper_corner[0] - self.lower_corner[0]) |
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79 return round(width, 2) |
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80 |
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81 @property |
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82 def depth(self): |
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83 depth = abs(self.upper_corner[1] - self.lower_corner[1]) |
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84 return round(depth, 2) |
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85 |
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86 @property |
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87 def height(self): |
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88 height = abs(self.upper_corner[2] - self.lower_corner[2]) |
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89 return round(height, 2) |
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90 |
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91 |
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92 class Platform(object): |
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93 """ |
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94 Platform on which models are placed. |
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95 """ |
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96 graduations_major = 10 |
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97 |
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98 def __init__(self, build_dimensions, light = False, circular = False): |
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99 self.light = light |
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100 self.circular = circular |
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101 self.width = build_dimensions[0] |
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102 self.depth = build_dimensions[1] |
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103 self.height = build_dimensions[2] |
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104 self.xoffset = build_dimensions[3] |
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105 self.yoffset = build_dimensions[4] |
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106 self.zoffset = build_dimensions[5] |
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107 |
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108 self.color_grads_minor = (0xaf / 255, 0xdf / 255, 0x5f / 255, 0.1) |
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109 self.color_grads_interm = (0xaf / 255, 0xdf / 255, 0x5f / 255, 0.2) |
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110 self.color_grads_major = (0xaf / 255, 0xdf / 255, 0x5f / 255, 0.33) |
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111 |
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112 self.initialized = False |
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113 self.loaded = True |
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114 |
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115 def init(self): |
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116 self.display_list = compile_display_list(self.draw) |
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117 self.initialized = True |
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118 |
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119 def draw(self): |
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120 glPushMatrix() |
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121 |
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122 glTranslatef(self.xoffset, self.yoffset, self.zoffset) |
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123 |
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124 def color(i): |
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125 if i % self.graduations_major == 0: |
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126 glColor4f(*self.color_grads_major) |
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127 elif i % (self.graduations_major / 2) == 0: |
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128 glColor4f(*self.color_grads_interm) |
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129 else: |
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130 if self.light: return False |
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131 glColor4f(*self.color_grads_minor) |
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132 return True |
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133 |
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134 # draw the grid |
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135 glBegin(GL_LINES) |
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136 if self.circular: # Draw a circular grid |
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137 for i in range(0, int(math.ceil(self.width + 1))): |
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138 angle = math.asin(2 * float(i) / self.width - 1) |
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139 x = (math.cos(angle) + 1) * self.depth / 2 |
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140 if color(i): |
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141 glVertex3f(float(i), self.depth - x, 0.0) |
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142 glVertex3f(float(i), x, 0.0) |
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143 |
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144 for i in range(0, int(math.ceil(self.depth + 1))): |
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145 angle = math.acos(2 * float(i) / self.depth - 1) |
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146 x = (math.sin(angle) + 1) * self.width / 2 |
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147 if color(i): |
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148 glVertex3f(self.width - x, float(i), 0.0) |
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149 glVertex3f(x, float(i), 0.0) |
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150 else: # Draw a rectangular grid |
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151 for i in range(0, int(math.ceil(self.width + 1))): |
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152 if color(i): |
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153 glVertex3f(float(i), 0.0, 0.0) |
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154 glVertex3f(float(i), self.depth, 0.0) |
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155 |
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156 for i in range(0, int(math.ceil(self.depth + 1))): |
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157 if color(i): |
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158 glVertex3f(0, float(i), 0.0) |
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159 glVertex3f(self.width, float(i), 0.0) |
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160 glEnd() |
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161 |
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162 if self.circular: |
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163 glBegin(GL_LINE_LOOP) |
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164 for i in range(0, 360): |
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165 angle = math.radians(i) |
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166 glVertex3f((math.cos(angle) + 1) * self.width / 2, |
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167 (math.sin(angle) + 1) * self.depth / 2, 0.0) |
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168 glEnd() |
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169 |
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170 glPopMatrix() |
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171 |
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172 def display(self, mode_2d=False): |
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173 # FIXME: using the list sometimes results in graphical corruptions |
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174 # glCallList(self.display_list) |
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175 self.draw() |
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176 |
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177 class PrintHead(object): |
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178 def __init__(self): |
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179 self.color = (43. / 255, 0., 175. / 255, 1.0) |
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180 self.scale = 5 |
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181 self.height = 5 |
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182 |
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183 self.initialized = False |
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184 self.loaded = True |
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185 |
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186 def init(self): |
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187 self.display_list = compile_display_list(self.draw) |
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188 self.initialized = True |
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189 |
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190 def draw(self): |
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191 glPushMatrix() |
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192 |
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193 glBegin(GL_LINES) |
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194 glColor4f(*self.color) |
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195 for di in [-1, 1]: |
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196 for dj in [-1, 1]: |
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197 glVertex3f(0, 0, 0) |
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198 glVertex3f(self.scale * di, self.scale * dj, self.height) |
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199 glEnd() |
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200 |
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201 glPopMatrix() |
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202 |
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203 def display(self, mode_2d=False): |
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204 glEnable(GL_LINE_SMOOTH) |
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205 orig_linewidth = (GLfloat)() |
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206 glGetFloatv(GL_LINE_WIDTH, orig_linewidth) |
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207 glLineWidth(3.0) |
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208 glCallList(self.display_list) |
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209 glLineWidth(orig_linewidth) |
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210 glDisable(GL_LINE_SMOOTH) |
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211 |
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212 class Model(object): |
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213 """ |
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214 Parent class for models that provides common functionality. |
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215 """ |
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216 AXIS_X = (1, 0, 0) |
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217 AXIS_Y = (0, 1, 0) |
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218 AXIS_Z = (0, 0, 1) |
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219 |
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220 letter_axis_map = { |
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221 'x': AXIS_X, |
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222 'y': AXIS_Y, |
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223 'z': AXIS_Z, |
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224 } |
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225 |
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226 axis_letter_map = dict([(v, k) for k, v in letter_axis_map.items()]) |
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227 |
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228 lock = None |
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229 |
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230 def __init__(self, offset_x=0, offset_y=0): |
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231 self.offset_x = offset_x |
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232 self.offset_y = offset_y |
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233 |
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234 self.lock = threading.Lock() |
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235 |
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236 self.init_model_attributes() |
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237 |
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238 def init_model_attributes(self): |
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239 """ |
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240 Set/reset saved properties. |
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241 """ |
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242 self.invalidate_bounding_box() |
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243 self.modified = False |
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244 |
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245 def invalidate_bounding_box(self): |
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246 self._bounding_box = None |
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247 |
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248 @property |
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249 def bounding_box(self): |
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250 """ |
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251 Get a bounding box for the model. |
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252 """ |
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253 if self._bounding_box is None: |
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254 self._bounding_box = self._calculate_bounding_box() |
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255 return self._bounding_box |
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256 |
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257 def _calculate_bounding_box(self): |
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258 """ |
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259 Calculate an axis-aligned box enclosing the model. |
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260 """ |
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261 # swap rows and columns in our vertex arrays so that we can do max and |
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262 # min on axis 1 |
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263 xyz_rows = self.vertices.reshape(-1, order='F').reshape(3, -1) |
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264 lower_corner = xyz_rows.min(1) |
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265 upper_corner = xyz_rows.max(1) |
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266 box = BoundingBox(upper_corner, lower_corner) |
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267 return box |
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268 |
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269 @property |
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270 def width(self): |
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271 return self.bounding_box.width |
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272 |
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273 @property |
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274 def depth(self): |
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275 return self.bounding_box.depth |
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276 |
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277 @property |
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278 def height(self): |
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279 return self.bounding_box.height |
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280 |
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281 def movement_color(self, move): |
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282 """ |
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283 Return the color to use for particular type of movement. |
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284 """ |
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285 if move.extruding: |
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286 if move.current_tool == 0: |
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287 return self.color_tool0 |
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288 elif move.current_tool == 1: |
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289 return self.color_tool1 |
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290 elif move.current_tool == 2: |
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291 return self.color_tool2 |
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292 elif move.current_tool == 3: |
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293 return self.color_tool3 |
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294 else: |
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295 return self.color_tool4 |
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296 |
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297 return self.color_travel |
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298 |
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299 def movement_angle(src, dst, precision=0): |
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300 x = dst[0] - src[0] |
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301 y = dst[1] - src[1] |
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302 angle = math.degrees(math.atan2(y, -x)) # negate x for clockwise rotation angle |
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303 return round(angle, precision) |
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304 |
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305 def get_next_move(gcode, layer_idx, gline_idx): |
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306 gline_idx += 1 |
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307 while layer_idx < len(gcode.all_layers): |
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308 layer = gcode.all_layers[layer_idx] |
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309 while gline_idx < len(layer): |
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310 gline = layer[gline_idx] |
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311 if gline.is_move: |
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312 return gline |
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313 gline_idx += 1 |
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314 layer_idx += 1 |
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315 gline_idx = 0 |
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316 return None |
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317 |
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318 class GcodeModel(Model): |
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319 """ |
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320 Model for displaying Gcode data. |
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321 """ |
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322 |
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323 color_travel = (0.6, 0.6, 0.6, 0.6) |
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324 color_tool0 = (1.0, 0.0, 0.0, 1.0) |
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325 color_tool1 = (0.67, 0.05, 0.9, 1.0) |
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326 color_tool2 = (1.0, 0.8, 0., 1.0) |
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327 color_tool3 = (1.0, 0., 0.62, 1.0) |
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328 color_tool4 = (0., 1.0, 0.58, 1.0) |
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329 color_printed = (0.2, 0.75, 0, 1.0) |
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330 color_current = (0, 0.9, 1.0, 1.0) |
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331 color_current_printed = (0.1, 0.4, 0, 1.0) |
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332 |
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333 display_travels = True |
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334 |
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335 buffers_created = False |
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336 use_vbos = True |
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337 loaded = False |
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338 fully_loaded = False |
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339 |
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340 gcode = None |
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341 |
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342 path_halfwidth = 0.2 |
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343 path_halfheight = 0.2 |
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344 |
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345 def set_path_size(self, path_halfwidth, path_halfheight): |
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346 with self.lock: |
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347 self.path_halfwidth = path_halfwidth |
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348 self.path_halfheight = path_halfheight |
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349 |
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350 def load_data(self, model_data, callback=None): |
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351 t_start = time.time() |
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352 self.gcode = model_data |
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353 |
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354 self.count_travel_indices = count_travel_indices = [0] |
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355 self.count_print_indices = count_print_indices = [0] |
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356 self.count_print_vertices = count_print_vertices = [0] |
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357 |
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358 # Some trivial computations, but that's mostly for documentation :) |
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359 # Not like 10 multiplications are going to cost much time vs what's |
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360 # about to happen :) |
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361 |
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362 # Max number of values which can be generated per gline |
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363 # to store coordinates/colors/normals. |
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364 # Nicely enough we have 3 per kind of thing for all kinds. |
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365 coordspervertex = 3 |
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366 verticesperline = 8 |
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367 coordsperline = coordspervertex * verticesperline |
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368 coords_count = lambda nlines: nlines * coordsperline |
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369 |
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370 travelverticesperline = 2 |
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371 travelcoordsperline = coordspervertex * travelverticesperline |
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372 travel_coords_count = lambda nlines: nlines * travelcoordsperline |
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373 |
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374 trianglesperface = 2 |
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375 facesperbox = 4 |
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376 trianglesperbox = trianglesperface * facesperbox |
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377 verticespertriangle = 3 |
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378 indicesperbox = verticespertriangle * trianglesperbox |
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379 boxperline = 2 |
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380 indicesperline = indicesperbox * boxperline |
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381 indices_count = lambda nlines: nlines * indicesperline |
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382 |
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383 nlines = len(model_data) |
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384 ntravelcoords = travel_coords_count(nlines) |
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385 ncoords = coords_count(nlines) |
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386 nindices = indices_count(nlines) |
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387 travel_vertices = self.travels = numpy.zeros(ntravelcoords, dtype = GLfloat) |
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388 travel_vertex_k = 0 |
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389 vertices = self.vertices = numpy.zeros(ncoords, dtype = GLfloat) |
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390 vertex_k = 0 |
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391 colors = self.colors = numpy.zeros(ncoords, dtype = GLfloat) |
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392 color_k = 0 |
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393 normals = self.normals = numpy.zeros(ncoords, dtype = GLfloat) |
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394 normal_k = 0 |
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395 indices = self.indices = numpy.zeros(nindices, dtype = GLuint) |
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396 index_k = 0 |
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397 self.layer_idxs_map = {} |
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398 self.layer_stops = [0] |
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399 |
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400 prev_is_extruding = False |
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401 prev_move_normal_x = None |
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402 prev_move_normal_y = None |
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403 prev_move_angle = None |
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404 |
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405 prev_pos = (0, 0, 0) |
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406 layer_idx = 0 |
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407 |
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408 self.printed_until = 0 |
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409 self.only_current = False |
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410 |
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411 twopi = 2 * math.pi |
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412 |
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413 processed_lines = 0 |
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414 |
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415 while layer_idx < len(model_data.all_layers): |
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416 with self.lock: |
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417 nlines = len(model_data) |
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418 remaining_lines = nlines - processed_lines |
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419 # Only reallocate memory which might be needed, not memory |
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420 # for everything |
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421 ntravelcoords = coords_count(remaining_lines) + travel_vertex_k |
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422 ncoords = coords_count(remaining_lines) + vertex_k |
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423 nindices = indices_count(remaining_lines) + index_k |
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424 if ncoords > vertices.size: |
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425 self.travels.resize(ntravelcoords, refcheck = False) |
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426 self.vertices.resize(ncoords, refcheck = False) |
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427 self.colors.resize(ncoords, refcheck = False) |
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428 self.normals.resize(ncoords, refcheck = False) |
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429 self.indices.resize(nindices, refcheck = False) |
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430 layer = model_data.all_layers[layer_idx] |
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431 has_movement = False |
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432 for gline_idx, gline in enumerate(layer): |
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433 if not gline.is_move: |
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434 continue |
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435 if gline.x is None and gline.y is None and gline.z is None: |
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436 continue |
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437 has_movement = True |
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438 current_pos = (gline.current_x, gline.current_y, gline.current_z) |
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439 if not gline.extruding: |
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440 travel_vertices[travel_vertex_k] = prev_pos[0] |
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441 travel_vertices[travel_vertex_k + 1] = prev_pos[1] |
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442 travel_vertices[travel_vertex_k + 2] = prev_pos[2] |
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443 travel_vertices[travel_vertex_k + 3] = current_pos[0] |
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444 travel_vertices[travel_vertex_k + 4] = current_pos[1] |
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445 travel_vertices[travel_vertex_k + 5] = current_pos[2] |
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446 travel_vertex_k += 6 |
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447 prev_is_extruding = False |
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448 else: |
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449 gline_color = self.movement_color(gline) |
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450 |
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451 next_move = get_next_move(model_data, layer_idx, gline_idx) |
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452 next_is_extruding = (next_move.extruding |
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453 if next_move is not None else False) |
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454 |
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455 delta_x = current_pos[0] - prev_pos[0] |
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456 delta_y = current_pos[1] - prev_pos[1] |
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457 norm = delta_x * delta_x + delta_y * delta_y |
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458 if norm == 0: # Don't draw anything if this move is Z+E only |
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459 continue |
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460 norm = math.sqrt(norm) |
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461 move_normal_x = - delta_y / norm |
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462 move_normal_y = delta_x / norm |
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463 move_angle = math.atan2(delta_y, delta_x) |
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464 |
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465 # FIXME: compute these dynamically |
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466 path_halfwidth = self.path_halfwidth * 1.2 |
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467 path_halfheight = self.path_halfheight * 1.2 |
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468 |
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469 new_indices = [] |
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470 new_vertices = [] |
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471 new_normals = [] |
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472 if prev_is_extruding: |
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473 # Store previous vertices indices |
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474 prev_id = vertex_k / 3 - 4 |
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475 avg_move_normal_x = (prev_move_normal_x + move_normal_x) / 2 |
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476 avg_move_normal_y = (prev_move_normal_y + move_normal_y) / 2 |
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477 norm = avg_move_normal_x * avg_move_normal_x + avg_move_normal_y * avg_move_normal_y |
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478 if norm == 0: |
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479 avg_move_normal_x = move_normal_x |
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480 avg_move_normal_y = move_normal_y |
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481 else: |
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482 norm = math.sqrt(norm) |
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483 avg_move_normal_x /= norm |
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484 avg_move_normal_y /= norm |
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485 delta_angle = move_angle - prev_move_angle |
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486 delta_angle = (delta_angle + twopi) % twopi |
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487 fact = abs(math.cos(delta_angle / 2)) |
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488 # If move is turning too much, avoid creating a big peak |
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489 # by adding an intermediate box |
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490 if fact < 0.5: |
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491 # FIXME: It looks like there's some heavy code duplication here... |
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492 hw = path_halfwidth |
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493 p1x = prev_pos[0] - hw * prev_move_normal_x |
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494 p2x = prev_pos[0] + hw * prev_move_normal_x |
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495 p1y = prev_pos[1] - hw * prev_move_normal_y |
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496 p2y = prev_pos[1] + hw * prev_move_normal_y |
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497 new_vertices.extend((prev_pos[0], prev_pos[1], prev_pos[2] + path_halfheight)) |
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498 new_vertices.extend((p1x, p1y, prev_pos[2])) |
|
499 new_vertices.extend((prev_pos[0], prev_pos[1], prev_pos[2] - path_halfheight)) |
|
500 new_vertices.extend((p2x, p2y, prev_pos[2])) |
|
501 new_normals.extend((0, 0, 1)) |
|
502 new_normals.extend((-prev_move_normal_x, -prev_move_normal_y, 0)) |
|
503 new_normals.extend((0, 0, -1)) |
|
504 new_normals.extend((prev_move_normal_x, prev_move_normal_y, 0)) |
|
505 first = vertex_k / 3 |
|
506 # Link to previous |
|
507 new_indices += triangulate_box(prev_id, prev_id + 1, |
|
508 prev_id + 2, prev_id + 3, |
|
509 first, first + 1, |
|
510 first + 2, first + 3) |
|
511 p1x = prev_pos[0] - hw * move_normal_x |
|
512 p2x = prev_pos[0] + hw * move_normal_x |
|
513 p1y = prev_pos[1] - hw * move_normal_y |
|
514 p2y = prev_pos[1] + hw * move_normal_y |
|
515 new_vertices.extend((prev_pos[0], prev_pos[1], prev_pos[2] + path_halfheight)) |
|
516 new_vertices.extend((p1x, p1y, prev_pos[2])) |
|
517 new_vertices.extend((prev_pos[0], prev_pos[1], prev_pos[2] - path_halfheight)) |
|
518 new_vertices.extend((p2x, p2y, prev_pos[2])) |
|
519 new_normals.extend((0, 0, 1)) |
|
520 new_normals.extend((-move_normal_x, -move_normal_y, 0)) |
|
521 new_normals.extend((0, 0, -1)) |
|
522 new_normals.extend((move_normal_x, move_normal_y, 0)) |
|
523 prev_id += 4 |
|
524 first += 4 |
|
525 # Link to previous |
|
526 new_indices += triangulate_box(prev_id, prev_id + 1, |
|
527 prev_id + 2, prev_id + 3, |
|
528 first, first + 1, |
|
529 first + 2, first + 3) |
|
530 else: |
|
531 hw = path_halfwidth / fact |
|
532 # Compute vertices |
|
533 p1x = prev_pos[0] - hw * avg_move_normal_x |
|
534 p2x = prev_pos[0] + hw * avg_move_normal_x |
|
535 p1y = prev_pos[1] - hw * avg_move_normal_y |
|
536 p2y = prev_pos[1] + hw * avg_move_normal_y |
|
537 new_vertices.extend((prev_pos[0], prev_pos[1], prev_pos[2] + path_halfheight)) |
|
538 new_vertices.extend((p1x, p1y, prev_pos[2])) |
|
539 new_vertices.extend((prev_pos[0], prev_pos[1], prev_pos[2] - path_halfheight)) |
|
540 new_vertices.extend((p2x, p2y, prev_pos[2])) |
|
541 new_normals.extend((0, 0, 1)) |
|
542 new_normals.extend((-avg_move_normal_x, -avg_move_normal_y, 0)) |
|
543 new_normals.extend((0, 0, -1)) |
|
544 new_normals.extend((avg_move_normal_x, avg_move_normal_y, 0)) |
|
545 first = vertex_k / 3 |
|
546 # Link to previous |
|
547 new_indices += triangulate_box(prev_id, prev_id + 1, |
|
548 prev_id + 2, prev_id + 3, |
|
549 first, first + 1, |
|
550 first + 2, first + 3) |
|
551 else: |
|
552 # Compute vertices normal to the current move and cap it |
|
553 p1x = prev_pos[0] - path_halfwidth * move_normal_x |
|
554 p2x = prev_pos[0] + path_halfwidth * move_normal_x |
|
555 p1y = prev_pos[1] - path_halfwidth * move_normal_y |
|
556 p2y = prev_pos[1] + path_halfwidth * move_normal_y |
|
557 new_vertices.extend((prev_pos[0], prev_pos[1], prev_pos[2] + path_halfheight)) |
|
558 new_vertices.extend((p1x, p1y, prev_pos[2])) |
|
559 new_vertices.extend((prev_pos[0], prev_pos[1], prev_pos[2] - path_halfheight)) |
|
560 new_vertices.extend((p2x, p2y, prev_pos[2])) |
|
561 new_normals.extend((0, 0, 1)) |
|
562 new_normals.extend((-move_normal_x, -move_normal_y, 0)) |
|
563 new_normals.extend((0, 0, -1)) |
|
564 new_normals.extend((move_normal_x, move_normal_y, 0)) |
|
565 first = vertex_k / 3 |
|
566 new_indices = triangulate_rectangle(first, first + 1, |
|
567 first + 2, first + 3) |
|
568 |
|
569 if not next_is_extruding: |
|
570 # Compute caps and link everything |
|
571 p1x = current_pos[0] - path_halfwidth * move_normal_x |
|
572 p2x = current_pos[0] + path_halfwidth * move_normal_x |
|
573 p1y = current_pos[1] - path_halfwidth * move_normal_y |
|
574 p2y = current_pos[1] + path_halfwidth * move_normal_y |
|
575 new_vertices.extend((current_pos[0], current_pos[1], current_pos[2] + path_halfheight)) |
|
576 new_vertices.extend((p1x, p1y, current_pos[2])) |
|
577 new_vertices.extend((current_pos[0], current_pos[1], current_pos[2] - path_halfheight)) |
|
578 new_vertices.extend((p2x, p2y, current_pos[2])) |
|
579 new_normals.extend((0, 0, 1)) |
|
580 new_normals.extend((-move_normal_x, -move_normal_y, 0)) |
|
581 new_normals.extend((0, 0, -1)) |
|
582 new_normals.extend((move_normal_x, move_normal_y, 0)) |
|
583 end_first = vertex_k / 3 + len(new_vertices) / 3 - 4 |
|
584 new_indices += triangulate_rectangle(end_first + 3, end_first + 2, |
|
585 end_first + 1, end_first) |
|
586 new_indices += triangulate_box(first, first + 1, |
|
587 first + 2, first + 3, |
|
588 end_first, end_first + 1, |
|
589 end_first + 2, end_first + 3) |
|
590 |
|
591 for new_i, item in enumerate(new_indices): |
|
592 indices[index_k + new_i] = item |
|
593 index_k += len(new_indices) |
|
594 for new_i, item in enumerate(new_vertices): |
|
595 vertices[vertex_k + new_i] = item |
|
596 vertex_k += len(new_vertices) |
|
597 for new_i, item in enumerate(new_normals): |
|
598 normals[normal_k + new_i] = item |
|
599 normal_k += len(new_normals) |
|
600 new_colors = list(gline_color)[:-1] * (len(new_vertices) / 3) |
|
601 for new_i, item in enumerate(new_colors): |
|
602 colors[color_k + new_i] = item |
|
603 color_k += len(new_colors) |
|
604 |
|
605 prev_is_extruding = True |
|
606 prev_move_normal_x = move_normal_x |
|
607 prev_move_normal_y = move_normal_y |
|
608 prev_move_angle = move_angle |
|
609 |
|
610 prev_pos = current_pos |
|
611 count_travel_indices.append(travel_vertex_k / 3) |
|
612 count_print_indices.append(index_k) |
|
613 count_print_vertices.append(vertex_k / 3) |
|
614 gline.gcview_end_vertex = len(count_print_indices) - 1 |
|
615 |
|
616 if has_movement: |
|
617 self.layer_stops.append(len(count_print_indices) - 1) |
|
618 self.layer_idxs_map[layer_idx] = len(self.layer_stops) - 1 |
|
619 self.max_layers = len(self.layer_stops) - 1 |
|
620 self.num_layers_to_draw = self.max_layers + 1 |
|
621 self.initialized = False |
|
622 self.loaded = True |
|
623 |
|
624 processed_lines += len(layer) |
|
625 |
|
626 if callback: |
|
627 callback(layer_idx + 1) |
|
628 |
|
629 yield layer_idx |
|
630 layer_idx += 1 |
|
631 |
|
632 with self.lock: |
|
633 self.dims = ((model_data.xmin, model_data.xmax, model_data.width), |
|
634 (model_data.ymin, model_data.ymax, model_data.depth), |
|
635 (model_data.zmin, model_data.zmax, model_data.height)) |
|
636 |
|
637 self.travels.resize(travel_vertex_k, refcheck = False) |
|
638 self.vertices.resize(vertex_k, refcheck = False) |
|
639 self.colors.resize(color_k, refcheck = False) |
|
640 self.normals.resize(normal_k, refcheck = False) |
|
641 self.indices.resize(index_k, refcheck = False) |
|
642 |
|
643 self.layer_stops = array.array('L', self.layer_stops) |
|
644 self.count_travel_indices = array.array('L', count_travel_indices) |
|
645 self.count_print_indices = array.array('L', count_print_indices) |
|
646 self.count_print_vertices = array.array('L', count_print_vertices) |
|
647 |
|
648 self.max_layers = len(self.layer_stops) - 1 |
|
649 self.num_layers_to_draw = self.max_layers + 1 |
|
650 self.loaded = True |
|
651 self.initialized = False |
|
652 self.loaded = True |
|
653 self.fully_loaded = True |
|
654 |
|
655 t_end = time.time() |
|
656 |
|
657 logging.debug(_('Initialized 3D visualization in %.2f seconds') % (t_end - t_start)) |
|
658 logging.debug(_('Vertex count: %d') % ((len(self.vertices) + len(self.travels)) / 3)) |
|
659 yield None |
|
660 |
|
661 def copy(self): |
|
662 copy = GcodeModel() |
|
663 for var in ["vertices", "colors", "travels", "indices", "normals", |
|
664 "max_layers", "num_layers_to_draw", "printed_until", |
|
665 "layer_stops", "dims", "only_current", |
|
666 "layer_idxs_map", "count_travel_indices", |
|
667 "count_print_indices", "count_print_vertices", |
|
668 "path_halfwidth", "path_halfheight", |
|
669 "gcode"]: |
|
670 setattr(copy, var, getattr(self, var)) |
|
671 copy.loaded = True |
|
672 copy.fully_loaded = True |
|
673 copy.initialized = False |
|
674 return copy |
|
675 |
|
676 # ------------------------------------------------------------------------ |
|
677 # DRAWING |
|
678 # ------------------------------------------------------------------------ |
|
679 |
|
680 def init(self): |
|
681 with self.lock: |
|
682 self.layers_loaded = self.max_layers |
|
683 self.initialized = True |
|
684 if self.buffers_created: |
|
685 self.travel_buffer.delete() |
|
686 self.index_buffer.delete() |
|
687 self.vertex_buffer.delete() |
|
688 self.vertex_color_buffer.delete() |
|
689 self.vertex_normal_buffer.delete() |
|
690 self.travel_buffer = numpy2vbo(self.travels, use_vbos = self.use_vbos) |
|
691 self.index_buffer = numpy2vbo(self.indices, use_vbos = self.use_vbos, |
|
692 target = GL_ELEMENT_ARRAY_BUFFER) |
|
693 self.vertex_buffer = numpy2vbo(self.vertices, use_vbos = self.use_vbos) |
|
694 self.vertex_color_buffer = numpy2vbo(self.colors, use_vbos = self.use_vbos) |
|
695 self.vertex_normal_buffer = numpy2vbo(self.normals, use_vbos = self.use_vbos) |
|
696 if self.fully_loaded: |
|
697 # Delete numpy arrays after creating VBOs after full load |
|
698 self.travels = None |
|
699 self.indices = None |
|
700 self.vertices = None |
|
701 self.colors = None |
|
702 self.normals = None |
|
703 self.buffers_created = True |
|
704 |
|
705 def display(self, mode_2d=False): |
|
706 with self.lock: |
|
707 glPushMatrix() |
|
708 glTranslatef(self.offset_x, self.offset_y, 0) |
|
709 glEnableClientState(GL_VERTEX_ARRAY) |
|
710 |
|
711 has_vbo = isinstance(self.vertex_buffer, VertexBufferObject) |
|
712 if self.display_travels: |
|
713 self._display_travels(has_vbo) |
|
714 |
|
715 glEnable(GL_LIGHTING) |
|
716 glEnableClientState(GL_NORMAL_ARRAY) |
|
717 glEnableClientState(GL_COLOR_ARRAY) |
|
718 glMaterialfv(GL_FRONT, GL_SPECULAR, vec(1, 1, 1, 1)) |
|
719 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, vec(0, 0, 0, 0)) |
|
720 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50) |
|
721 |
|
722 glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE) |
|
723 self._display_movements(has_vbo) |
|
724 |
|
725 glDisable(GL_LIGHTING) |
|
726 |
|
727 glDisableClientState(GL_COLOR_ARRAY) |
|
728 glDisableClientState(GL_VERTEX_ARRAY) |
|
729 glDisableClientState(GL_NORMAL_ARRAY) |
|
730 |
|
731 glPopMatrix() |
|
732 |
|
733 def _display_travels(self, has_vbo): |
|
734 self.travel_buffer.bind() |
|
735 glVertexPointer(3, GL_FLOAT, 0, self.travel_buffer.ptr) |
|
736 |
|
737 # Prevent race condition by using the number of currently loaded layers |
|
738 max_layers = self.layers_loaded |
|
739 # TODO: show current layer travels in a different color |
|
740 end = self.layer_stops[min(self.num_layers_to_draw, max_layers)] |
|
741 end_index = self.count_travel_indices[end] |
|
742 glColor4f(*self.color_travel) |
|
743 if self.only_current: |
|
744 if self.num_layers_to_draw < max_layers: |
|
745 end_prev_layer = self.layer_stops[self.num_layers_to_draw - 1] |
|
746 start_index = self.count_travel_indices[end_prev_layer + 1] |
|
747 glDrawArrays(GL_LINES, start_index, end_index - start_index + 1) |
|
748 else: |
|
749 glDrawArrays(GL_LINES, 0, end_index) |
|
750 |
|
751 self.travel_buffer.unbind() |
|
752 |
|
753 def _draw_elements(self, start, end, draw_type = GL_TRIANGLES): |
|
754 # Don't attempt printing empty layer |
|
755 if self.count_print_indices[end] == self.count_print_indices[start - 1]: |
|
756 return |
|
757 glDrawRangeElements(draw_type, |
|
758 self.count_print_vertices[start - 1], |
|
759 self.count_print_vertices[end] - 1, |
|
760 self.count_print_indices[end] - self.count_print_indices[start - 1], |
|
761 GL_UNSIGNED_INT, |
|
762 sizeof(GLuint) * self.count_print_indices[start - 1]) |
|
763 |
|
764 def _display_movements(self, has_vbo): |
|
765 self.vertex_buffer.bind() |
|
766 glVertexPointer(3, GL_FLOAT, 0, self.vertex_buffer.ptr) |
|
767 |
|
768 self.vertex_color_buffer.bind() |
|
769 glColorPointer(3, GL_FLOAT, 0, self.vertex_color_buffer.ptr) |
|
770 |
|
771 self.vertex_normal_buffer.bind() |
|
772 glNormalPointer(GL_FLOAT, 0, self.vertex_normal_buffer.ptr) |
|
773 |
|
774 self.index_buffer.bind() |
|
775 |
|
776 # Prevent race condition by using the number of currently loaded layers |
|
777 max_layers = self.layers_loaded |
|
778 |
|
779 start = 1 |
|
780 layer_selected = self.num_layers_to_draw <= max_layers |
|
781 if layer_selected: |
|
782 end_prev_layer = self.layer_stops[self.num_layers_to_draw - 1] |
|
783 else: |
|
784 end_prev_layer = 0 |
|
785 end = self.layer_stops[min(self.num_layers_to_draw, max_layers)] |
|
786 |
|
787 glDisableClientState(GL_COLOR_ARRAY) |
|
788 |
|
789 glColor3f(*self.color_printed[:-1]) |
|
790 |
|
791 # Draw printed stuff until end or end_prev_layer |
|
792 cur_end = min(self.printed_until, end) |
|
793 if not self.only_current: |
|
794 if 1 <= end_prev_layer <= cur_end: |
|
795 self._draw_elements(1, end_prev_layer) |
|
796 elif cur_end >= 1: |
|
797 self._draw_elements(1, cur_end) |
|
798 |
|
799 glEnableClientState(GL_COLOR_ARRAY) |
|
800 |
|
801 # Draw nonprinted stuff until end_prev_layer |
|
802 start = max(cur_end, 1) |
|
803 if end_prev_layer >= start: |
|
804 if not self.only_current: |
|
805 self._draw_elements(start, end_prev_layer) |
|
806 cur_end = end_prev_layer |
|
807 |
|
808 # Draw current layer |
|
809 if layer_selected: |
|
810 glDisableClientState(GL_COLOR_ARRAY) |
|
811 |
|
812 glColor3f(*self.color_current_printed[:-1]) |
|
813 |
|
814 if cur_end > end_prev_layer: |
|
815 self._draw_elements(end_prev_layer + 1, cur_end) |
|
816 |
|
817 glColor3f(*self.color_current[:-1]) |
|
818 |
|
819 if end > cur_end: |
|
820 self._draw_elements(cur_end + 1, end) |
|
821 |
|
822 glEnableClientState(GL_COLOR_ARRAY) |
|
823 |
|
824 # Draw non printed stuff until end (if not ending at a given layer) |
|
825 start = max(self.printed_until, 1) |
|
826 if not layer_selected and end >= start: |
|
827 self._draw_elements(start, end) |
|
828 |
|
829 self.index_buffer.unbind() |
|
830 self.vertex_buffer.unbind() |
|
831 self.vertex_color_buffer.unbind() |
|
832 self.vertex_normal_buffer.unbind() |
|
833 |
|
834 class GcodeModelLight(Model): |
|
835 """ |
|
836 Model for displaying Gcode data. |
|
837 """ |
|
838 |
|
839 color_travel = (0.6, 0.6, 0.6, 0.6) |
|
840 color_tool0 = (1.0, 0.0, 0.0, 0.6) |
|
841 color_tool1 = (0.67, 0.05, 0.9, 0.6) |
|
842 color_tool2 = (1.0, 0.8, 0., 0.6) |
|
843 color_tool3 = (1.0, 0., 0.62, 0.6) |
|
844 color_tool4 = (0., 1.0, 0.58, 0.6) |
|
845 color_printed = (0.2, 0.75, 0, 0.6) |
|
846 color_current = (0, 0.9, 1.0, 0.8) |
|
847 color_current_printed = (0.1, 0.4, 0, 0.8) |
|
848 |
|
849 buffers_created = False |
|
850 use_vbos = True |
|
851 loaded = False |
|
852 fully_loaded = False |
|
853 |
|
854 gcode = None |
|
855 |
|
856 def load_data(self, model_data, callback=None): |
|
857 t_start = time.time() |
|
858 self.gcode = model_data |
|
859 |
|
860 self.layer_idxs_map = {} |
|
861 self.layer_stops = [0] |
|
862 |
|
863 prev_pos = (0, 0, 0) |
|
864 layer_idx = 0 |
|
865 nlines = len(model_data) |
|
866 vertices = self.vertices = numpy.zeros(nlines * 6, dtype = GLfloat) |
|
867 vertex_k = 0 |
|
868 colors = self.colors = numpy.zeros(nlines * 8, dtype = GLfloat) |
|
869 color_k = 0 |
|
870 self.printed_until = -1 |
|
871 self.only_current = False |
|
872 while layer_idx < len(model_data.all_layers): |
|
873 with self.lock: |
|
874 nlines = len(model_data) |
|
875 if nlines * 6 != vertices.size: |
|
876 self.vertices.resize(nlines * 6, refcheck = False) |
|
877 self.colors.resize(nlines * 8, refcheck = False) |
|
878 layer = model_data.all_layers[layer_idx] |
|
879 has_movement = False |
|
880 for gline in layer: |
|
881 if not gline.is_move: |
|
882 continue |
|
883 if gline.x is None and gline.y is None and gline.z is None: |
|
884 continue |
|
885 has_movement = True |
|
886 vertices[vertex_k] = prev_pos[0] |
|
887 vertices[vertex_k + 1] = prev_pos[1] |
|
888 vertices[vertex_k + 2] = prev_pos[2] |
|
889 current_pos = (gline.current_x, gline.current_y, gline.current_z) |
|
890 vertices[vertex_k + 3] = current_pos[0] |
|
891 vertices[vertex_k + 4] = current_pos[1] |
|
892 vertices[vertex_k + 5] = current_pos[2] |
|
893 vertex_k += 6 |
|
894 |
|
895 vertex_color = self.movement_color(gline) |
|
896 colors[color_k] = vertex_color[0] |
|
897 colors[color_k + 1] = vertex_color[1] |
|
898 colors[color_k + 2] = vertex_color[2] |
|
899 colors[color_k + 3] = vertex_color[3] |
|
900 colors[color_k + 4] = vertex_color[0] |
|
901 colors[color_k + 5] = vertex_color[1] |
|
902 colors[color_k + 6] = vertex_color[2] |
|
903 colors[color_k + 7] = vertex_color[3] |
|
904 color_k += 8 |
|
905 |
|
906 prev_pos = current_pos |
|
907 gline.gcview_end_vertex = vertex_k / 3 |
|
908 |
|
909 if has_movement: |
|
910 self.layer_stops.append(vertex_k / 3) |
|
911 self.layer_idxs_map[layer_idx] = len(self.layer_stops) - 1 |
|
912 self.max_layers = len(self.layer_stops) - 1 |
|
913 self.num_layers_to_draw = self.max_layers + 1 |
|
914 self.initialized = False |
|
915 self.loaded = True |
|
916 |
|
917 if callback: |
|
918 callback(layer_idx + 1) |
|
919 |
|
920 yield layer_idx |
|
921 layer_idx += 1 |
|
922 |
|
923 with self.lock: |
|
924 self.dims = ((model_data.xmin, model_data.xmax, model_data.width), |
|
925 (model_data.ymin, model_data.ymax, model_data.depth), |
|
926 (model_data.zmin, model_data.zmax, model_data.height)) |
|
927 |
|
928 self.vertices.resize(vertex_k, refcheck = False) |
|
929 self.colors.resize(color_k, refcheck = False) |
|
930 self.max_layers = len(self.layer_stops) - 1 |
|
931 self.num_layers_to_draw = self.max_layers + 1 |
|
932 self.initialized = False |
|
933 self.loaded = True |
|
934 self.fully_loaded = True |
|
935 |
|
936 t_end = time.time() |
|
937 |
|
938 logging.debug(_('Initialized 3D visualization in %.2f seconds') % (t_end - t_start)) |
|
939 logging.debug(_('Vertex count: %d') % (len(self.vertices) / 3)) |
|
940 yield None |
|
941 |
|
942 def copy(self): |
|
943 copy = GcodeModelLight() |
|
944 for var in ["vertices", "colors", "max_layers", |
|
945 "num_layers_to_draw", "printed_until", |
|
946 "layer_stops", "dims", "only_current", |
|
947 "layer_idxs_map", "gcode"]: |
|
948 setattr(copy, var, getattr(self, var)) |
|
949 copy.loaded = True |
|
950 copy.fully_loaded = True |
|
951 copy.initialized = False |
|
952 return copy |
|
953 |
|
954 # ------------------------------------------------------------------------ |
|
955 # DRAWING |
|
956 # ------------------------------------------------------------------------ |
|
957 |
|
958 def init(self): |
|
959 with self.lock: |
|
960 self.layers_loaded = self.max_layers |
|
961 self.initialized = True |
|
962 if self.buffers_created: |
|
963 self.vertex_buffer.delete() |
|
964 self.vertex_color_buffer.delete() |
|
965 self.vertex_buffer = numpy2vbo(self.vertices, use_vbos = self.use_vbos) |
|
966 self.vertex_color_buffer = numpy2vbo(self.colors, use_vbos = self.use_vbos) # each pair of vertices shares the color |
|
967 if self.fully_loaded: |
|
968 # Delete numpy arrays after creating VBOs after full load |
|
969 self.vertices = None |
|
970 self.colors = None |
|
971 self.buffers_created = True |
|
972 |
|
973 def display(self, mode_2d=False): |
|
974 with self.lock: |
|
975 glPushMatrix() |
|
976 glTranslatef(self.offset_x, self.offset_y, 0) |
|
977 glEnableClientState(GL_VERTEX_ARRAY) |
|
978 glEnableClientState(GL_COLOR_ARRAY) |
|
979 |
|
980 self._display_movements(mode_2d) |
|
981 |
|
982 glDisableClientState(GL_COLOR_ARRAY) |
|
983 glDisableClientState(GL_VERTEX_ARRAY) |
|
984 glPopMatrix() |
|
985 |
|
986 def _display_movements(self, mode_2d=False): |
|
987 self.vertex_buffer.bind() |
|
988 has_vbo = isinstance(self.vertex_buffer, VertexBufferObject) |
|
989 if has_vbo: |
|
990 glVertexPointer(3, GL_FLOAT, 0, None) |
|
991 else: |
|
992 glVertexPointer(3, GL_FLOAT, 0, self.vertex_buffer.ptr) |
|
993 |
|
994 self.vertex_color_buffer.bind() |
|
995 if has_vbo: |
|
996 glColorPointer(4, GL_FLOAT, 0, None) |
|
997 else: |
|
998 glColorPointer(4, GL_FLOAT, 0, self.vertex_color_buffer.ptr) |
|
999 |
|
1000 # Prevent race condition by using the number of currently loaded layers |
|
1001 max_layers = self.layers_loaded |
|
1002 |
|
1003 start = 0 |
|
1004 if self.num_layers_to_draw <= max_layers: |
|
1005 end_prev_layer = self.layer_stops[self.num_layers_to_draw - 1] |
|
1006 else: |
|
1007 end_prev_layer = -1 |
|
1008 end = self.layer_stops[min(self.num_layers_to_draw, max_layers)] |
|
1009 |
|
1010 glDisableClientState(GL_COLOR_ARRAY) |
|
1011 |
|
1012 glColor4f(*self.color_printed) |
|
1013 |
|
1014 # Draw printed stuff until end or end_prev_layer |
|
1015 cur_end = min(self.printed_until, end) |
|
1016 if not self.only_current: |
|
1017 if 0 <= end_prev_layer <= cur_end: |
|
1018 glDrawArrays(GL_LINES, start, end_prev_layer) |
|
1019 elif cur_end >= 0: |
|
1020 glDrawArrays(GL_LINES, start, cur_end) |
|
1021 |
|
1022 glEnableClientState(GL_COLOR_ARRAY) |
|
1023 |
|
1024 # Draw nonprinted stuff until end_prev_layer |
|
1025 start = max(cur_end, 0) |
|
1026 if end_prev_layer >= start: |
|
1027 if not self.only_current: |
|
1028 glDrawArrays(GL_LINES, start, end_prev_layer - start) |
|
1029 cur_end = end_prev_layer |
|
1030 |
|
1031 # Draw current layer |
|
1032 if end_prev_layer >= 0: |
|
1033 glDisableClientState(GL_COLOR_ARRAY) |
|
1034 |
|
1035 # Backup & increase line width |
|
1036 orig_linewidth = (GLfloat)() |
|
1037 glGetFloatv(GL_LINE_WIDTH, orig_linewidth) |
|
1038 glLineWidth(2.0) |
|
1039 |
|
1040 glColor4f(*self.color_current_printed) |
|
1041 |
|
1042 if cur_end > end_prev_layer: |
|
1043 glDrawArrays(GL_LINES, end_prev_layer, cur_end - end_prev_layer) |
|
1044 |
|
1045 glColor4f(*self.color_current) |
|
1046 |
|
1047 if end > cur_end: |
|
1048 glDrawArrays(GL_LINES, cur_end, end - cur_end) |
|
1049 |
|
1050 # Restore line width |
|
1051 glLineWidth(orig_linewidth) |
|
1052 |
|
1053 glEnableClientState(GL_COLOR_ARRAY) |
|
1054 |
|
1055 # Draw non printed stuff until end (if not ending at a given layer) |
|
1056 start = max(self.printed_until, 0) |
|
1057 end = end - start |
|
1058 if end_prev_layer < 0 and end > 0 and not self.only_current: |
|
1059 glDrawArrays(GL_LINES, start, end) |
|
1060 |
|
1061 self.vertex_buffer.unbind() |
|
1062 self.vertex_color_buffer.unbind() |