printrun-src/printrun/gl/panel.py

Wed, 20 Jan 2021 11:37:03 +0100

author
mdd
date
Wed, 20 Jan 2021 11:37:03 +0100
changeset 48
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parent 46
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permissions
-rw-r--r--

reimplemented lasercutter changes

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1 # This file is part of the Printrun suite.
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2 #
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3 # Printrun is free software: you can redistribute it and/or modify
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4 # it under the terms of the GNU General Public License as published by
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5 # the Free Software Foundation, either version 3 of the License, or
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6 # (at your option) any later version.
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7 #
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8 # Printrun is distributed in the hope that it will be useful,
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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11 # GNU General Public License for more details.
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12 #
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13 # You should have received a copy of the GNU General Public License
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14 # along with Printrun. If not, see <http://www.gnu.org/licenses/>.
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15
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16 from threading import Lock
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17 import logging
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18 import traceback
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19 import numpy
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20 import numpy.linalg
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21
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22 import wx
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23 from wx import glcanvas
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24
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25 import pyglet
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26 pyglet.options['debug_gl'] = True
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27
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28 from pyglet.gl import glEnable, glDisable, GL_LIGHTING, glLightfv, \
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29 GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_POSITION, GL_DIFFUSE, \
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30 GL_AMBIENT, GL_SPECULAR, GL_COLOR_MATERIAL, \
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31 glShadeModel, GL_SMOOTH, GL_NORMALIZE, \
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32 GL_BLEND, glBlendFunc, glClear, glClearColor, \
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33 glClearDepth, GL_COLOR_BUFFER_BIT, GL_CULL_FACE, \
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34 GL_DEPTH_BUFFER_BIT, glDepthFunc, GL_DEPTH_TEST, \
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35 GLdouble, glGetDoublev, glGetIntegerv, GLint, \
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36 GL_LEQUAL, glLoadIdentity, glMatrixMode, GL_MODELVIEW, \
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37 GL_MODELVIEW_MATRIX, GL_ONE_MINUS_SRC_ALPHA, glOrtho, \
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38 GL_PROJECTION, GL_PROJECTION_MATRIX, glScalef, \
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39 GL_SRC_ALPHA, glTranslatef, gluPerspective, gluUnProject, \
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40 glViewport, GL_VIEWPORT, glPushMatrix, glPopMatrix, \
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41 glBegin, glVertex2f, glVertex3f, glEnd, GL_LINE_LOOP, glColor3f, \
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42 GL_LINE_STIPPLE, glColor4f, glLineStipple
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43
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44 from pyglet import gl
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45 from .trackball import trackball, mulquat, axis_to_quat
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46 from .libtatlin.actors import vec
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47 from pyglet.gl.glu import gluOrtho2D
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48
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49 # When Subclassing wx.Window in Windows the focus goes to the wx.Window
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50 # instead of GLCanvas and it does not draw the focus rectangle and
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51 # does not consume used keystrokes
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52 # BASE_CLASS = wx.Window
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53 # Subclassing Panel solves problem In Windows
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54 BASE_CLASS = wx.Panel
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55 # BASE_CLASS = wx.ScrolledWindow
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56 # BASE_CLASS = glcanvas.GLCanvas
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57 class wxGLPanel(BASE_CLASS):
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58 '''A simple class for using OpenGL with wxPython.'''
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59
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60 orbit_control = True
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61 orthographic = True
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62 color_background = (0.98, 0.98, 0.78, 1)
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63 do_lights = True
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64
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65 def __init__(self, parent, pos = wx.DefaultPosition,
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66 size = wx.DefaultSize, style = 0,
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67 antialias_samples = 0):
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68 # Full repaint should not be a performance problem
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69 #TODO: test on windows, tested in Ubuntu
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70 style = style | wx.FULL_REPAINT_ON_RESIZE
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71
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72 self.GLinitialized = False
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73 self.mview_initialized = False
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74 attribList = [glcanvas.WX_GL_RGBA, # RGBA
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75 glcanvas.WX_GL_DOUBLEBUFFER, # Double Buffered
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76 glcanvas.WX_GL_DEPTH_SIZE, 24 # 24 bit
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77 ]
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78
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79 if antialias_samples > 0 and hasattr(glcanvas, "WX_GL_SAMPLE_BUFFERS"):
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80 attribList += (glcanvas.WX_GL_SAMPLE_BUFFERS, 1,
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81 glcanvas.WX_GL_SAMPLES, antialias_samples)
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82
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83 attribList.append(0)
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84
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85 if BASE_CLASS is glcanvas.GLCanvas:
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86 super().__init__(parent, wx.ID_ANY, attribList, pos, size, style)
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87 self.canvas = self
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88 else:
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89 super().__init__(parent, wx.ID_ANY, pos, size, style)
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90 self.canvas = glcanvas.GLCanvas(self, wx.ID_ANY, attribList, pos, size, style)
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91
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92 self.width = self.height = None
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93
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94 self.context = glcanvas.GLContext(self.canvas)
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95
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96 self.rot_lock = Lock()
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97 self.basequat = [0, 0, 0, 1]
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98 self.zoom_factor = 1.0
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99 self.angle_z = 0
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100 self.angle_x = 0
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101
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102 self.gl_broken = False
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103
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104 # bind events
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105 self.canvas.Bind(wx.EVT_SIZE, self.processSizeEvent)
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106 if self.canvas is not self:
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107 self.Bind(wx.EVT_SIZE, self.OnScrollSize)
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108 # do not focus parent (panel like) but its canvas
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109 self.SetCanFocus(False)
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110
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111 self.canvas.Bind(wx.EVT_ERASE_BACKGROUND, self.processEraseBackgroundEvent)
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112 # In wxWidgets 3.0.x there is a clipping bug during resizing
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113 # which could be affected by painting the container
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114 # self.Bind(wx.EVT_PAINT, self.processPaintEvent)
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115 # Upgrade to wxPython 4.1 recommended
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116 self.canvas.Bind(wx.EVT_PAINT, self.processPaintEvent)
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117
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118 self.canvas.Bind(wx.EVT_SET_FOCUS, self.processFocus)
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119 self.canvas.Bind(wx.EVT_KILL_FOCUS, self.processKillFocus)
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120
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121 def processFocus(self, ev):
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122 # print('processFocus')
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123 self.Refresh(False)
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124 ev.Skip()
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125
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126 def processKillFocus(self, ev):
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127 # print('processKillFocus')
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128 self.Refresh(False)
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129 ev.Skip()
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130 # def processIdle(self, event):
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131 # print('processIdle')
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132 # event.Skip()
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133
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134 def Layout(self):
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135 return super().Layout()
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136
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137 def Refresh(self, eraseback=True):
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138 # print('Refresh')
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139 return super().Refresh(eraseback)
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140
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141 def OnScrollSize(self, event):
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142 self.canvas.SetSize(event.Size)
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143
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144 def processEraseBackgroundEvent(self, event):
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145 '''Process the erase background event.'''
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146 pass # Do nothing, to avoid flashing on MSWin
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147
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148 def processSizeEvent(self, event):
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149 '''Process the resize event.'''
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150
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151 # print('processSizeEvent frozen', self.IsFrozen(), event.Size.x, self.ClientSize.x)
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152 if not self.IsFrozen() and self.canvas.IsShownOnScreen():
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153 # Make sure the frame is shown before calling SetCurrent.
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154 self.canvas.SetCurrent(self.context)
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155 self.OnReshape()
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156
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157 # self.Refresh(False)
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158 # print('Refresh')
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159 event.Skip()
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160
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161 def processPaintEvent(self, event):
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162 '''Process the drawing event.'''
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163 # print('wxGLPanel.processPaintEvent', self.ClientSize.Width)
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164 self.canvas.SetCurrent(self.context)
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165
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166 if not self.gl_broken:
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167 try:
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168 self.OnInitGL()
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169 self.DrawCanvas()
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170 except pyglet.gl.lib.GLException:
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171 self.gl_broken = True
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172 logging.error(_("OpenGL failed, disabling it:")
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173 + "\n" + traceback.format_exc())
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174 event.Skip()
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175
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176 def Destroy(self):
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177 # clean up the pyglet OpenGL context
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178 self.pygletcontext.destroy()
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179 # call the super method
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180 super().Destroy()
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181
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182 # ==========================================================================
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183 # GLFrame OpenGL Event Handlers
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184 # ==========================================================================
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185 def OnInitGL(self, call_reshape = True):
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186 '''Initialize OpenGL for use in the window.'''
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187 if self.GLinitialized:
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188 return
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189 self.GLinitialized = True
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190 # create a pyglet context for this panel
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191 self.pygletcontext = gl.Context(gl.current_context)
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192 self.pygletcontext.canvas = self
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193 self.pygletcontext.set_current()
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parents:
diff changeset
194 # normal gl init
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parents:
diff changeset
195 glClearColor(*self.color_background)
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parents:
diff changeset
196 glClearDepth(1.0) # set depth value to 1
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parents:
diff changeset
197 glDepthFunc(GL_LEQUAL)
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parents:
diff changeset
198 glEnable(GL_COLOR_MATERIAL)
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parents:
diff changeset
199 glEnable(GL_DEPTH_TEST)
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parents:
diff changeset
200 glEnable(GL_CULL_FACE)
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mbayer
parents:
diff changeset
201 glEnable(GL_BLEND)
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mbayer
parents:
diff changeset
202 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
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mbayer
parents:
diff changeset
203 if call_reshape:
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mbayer
parents:
diff changeset
204 self.OnReshape()
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parents:
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205
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parents:
diff changeset
206 def OnReshape(self):
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parents:
diff changeset
207 """Reshape the OpenGL viewport based on the size of the window"""
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parents:
diff changeset
208 size = self.GetClientSize()
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parents:
diff changeset
209 oldwidth, oldheight = self.width, self.height
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parents:
diff changeset
210 width, height = size.width, size.height
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parents:
diff changeset
211 if width < 1 or height < 1:
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parents:
diff changeset
212 return
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parents:
diff changeset
213 self.width = max(float(width), 1.0)
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parents:
diff changeset
214 self.height = max(float(height), 1.0)
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215 self.OnInitGL(call_reshape = False)
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216 # print('glViewport', width)
15
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217 glViewport(0, 0, width, height)
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diff changeset
218 glMatrixMode(GL_PROJECTION)
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diff changeset
219 glLoadIdentity()
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diff changeset
220 if self.orthographic:
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parents:
diff changeset
221 glOrtho(-width / 2, width / 2, -height / 2, height / 2,
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parents:
diff changeset
222 -5 * self.dist, 5 * self.dist)
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parents:
diff changeset
223 else:
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diff changeset
224 gluPerspective(60., float(width) / height, 10.0, 3 * self.dist)
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parents:
diff changeset
225 glTranslatef(0, 0, -self.dist) # Move back
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diff changeset
226 glMatrixMode(GL_MODELVIEW)
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227
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parents:
diff changeset
228 if not self.mview_initialized:
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diff changeset
229 self.reset_mview(0.9)
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230 self.mview_initialized = True
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parents:
diff changeset
231 elif oldwidth is not None and oldheight is not None:
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parents:
diff changeset
232 wratio = self.width / oldwidth
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parents:
diff changeset
233 hratio = self.height / oldheight
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parents:
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234
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235 factor = min(wratio * self.zoomed_width, hratio * self.zoomed_height)
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236 x, y, _ = self.mouse_to_3d(self.width / 2, self.height / 2)
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parents:
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237 self.zoom(factor, (x, y))
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parents:
diff changeset
238 self.zoomed_width *= wratio / factor
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diff changeset
239 self.zoomed_height *= hratio / factor
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240
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parents:
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241 # Wrap text to the width of the window
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parents:
diff changeset
242 if self.GLinitialized:
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parents:
diff changeset
243 self.pygletcontext.set_current()
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parents:
diff changeset
244 self.update_object_resize()
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245
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246 def setup_lights(self):
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parents:
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247 if not self.do_lights:
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parents:
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248 return
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parents:
diff changeset
249 glEnable(GL_LIGHTING)
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parents:
diff changeset
250 glDisable(GL_LIGHT0)
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parents:
diff changeset
251 glLightfv(GL_LIGHT0, GL_AMBIENT, vec(0.4, 0.4, 0.4, 1.0))
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parents:
diff changeset
252 glLightfv(GL_LIGHT0, GL_SPECULAR, vec(0, 0, 0, 0))
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mbayer
parents:
diff changeset
253 glLightfv(GL_LIGHT0, GL_DIFFUSE, vec(0, 0, 0, 0))
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parents:
diff changeset
254 glEnable(GL_LIGHT1)
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parents:
diff changeset
255 glLightfv(GL_LIGHT1, GL_AMBIENT, vec(0, 0, 0, 1.0))
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parents:
diff changeset
256 glLightfv(GL_LIGHT1, GL_SPECULAR, vec(0.6, 0.6, 0.6, 1.0))
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parents:
diff changeset
257 glLightfv(GL_LIGHT2, GL_DIFFUSE, vec(0.8, 0.8, 0.8, 1))
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parents:
diff changeset
258 glLightfv(GL_LIGHT1, GL_POSITION, vec(1, 2, 3, 0))
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parents:
diff changeset
259 glEnable(GL_LIGHT2)
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parents:
diff changeset
260 glLightfv(GL_LIGHT2, GL_AMBIENT, vec(0, 0, 0, 1.0))
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parents:
diff changeset
261 glLightfv(GL_LIGHT2, GL_SPECULAR, vec(0.6, 0.6, 0.6, 1.0))
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parents:
diff changeset
262 glLightfv(GL_LIGHT2, GL_DIFFUSE, vec(0.8, 0.8, 0.8, 1))
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mbayer
parents:
diff changeset
263 glLightfv(GL_LIGHT2, GL_POSITION, vec(-1, -1, 3, 0))
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parents:
diff changeset
264 glEnable(GL_NORMALIZE)
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parents:
diff changeset
265 glShadeModel(GL_SMOOTH)
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266
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parents:
diff changeset
267 def reset_mview(self, factor):
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parents:
diff changeset
268 glMatrixMode(GL_MODELVIEW)
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parents:
diff changeset
269 glLoadIdentity()
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diff changeset
270 self.setup_lights()
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parents:
diff changeset
271 if self.orthographic:
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parents:
diff changeset
272 wratio = self.width / self.dist
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parents:
diff changeset
273 hratio = self.height / self.dist
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mbayer
parents:
diff changeset
274 minratio = float(min(wratio, hratio))
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parents:
diff changeset
275 self.zoom_factor = 1.0
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parents:
diff changeset
276 self.zoomed_width = wratio / minratio
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parents:
diff changeset
277 self.zoomed_height = hratio / minratio
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mbayer
parents:
diff changeset
278 glScalef(factor * minratio, factor * minratio, 1)
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parents:
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279
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280 def DrawCanvas(self):
15
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281 """Draw the window."""
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282 #import time
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283 #start = time.perf_counter()
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284 # print('DrawCanvas', self.canvas.GetClientRect())
15
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285 self.pygletcontext.set_current()
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parents:
diff changeset
286 glClearColor(*self.color_background)
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parents:
diff changeset
287 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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parents:
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288 self.draw_objects()
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289
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290 if self.canvas.HasFocus():
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291 self.drawFocus()
15
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292 self.canvas.SwapBuffers()
46
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parents: 15
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293 #print('Draw took', '%.2f'%(time.perf_counter()-start))
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294
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diff changeset
295 def drawFocus(self):
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diff changeset
296 glColor4f(0, 0, 0, 0.4)
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parents: 15
diff changeset
297
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diff changeset
298 glPushMatrix()
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mdd
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diff changeset
299 glLoadIdentity()
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mdd
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diff changeset
300
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mdd
parents: 15
diff changeset
301 glMatrixMode(GL_PROJECTION)
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mdd
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diff changeset
302 glPushMatrix()
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mdd
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diff changeset
303 glLoadIdentity()
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mdd
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diff changeset
304 gluOrtho2D(0, self.width, 0, self.height)
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mdd
parents: 15
diff changeset
305
cce0af6351f0 updated and added new files for printrun
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parents: 15
diff changeset
306 glLineStipple(1, 0xf0f0)
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mdd
parents: 15
diff changeset
307 glEnable(GL_LINE_STIPPLE)
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mdd
parents: 15
diff changeset
308 glBegin(GL_LINE_LOOP)
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mdd
parents: 15
diff changeset
309 glVertex2f(1, 0)
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mdd
parents: 15
diff changeset
310 glVertex2f(self.width, 0)
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mdd
parents: 15
diff changeset
311 glVertex2f(self.width, self.height-1)
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mdd
parents: 15
diff changeset
312 glVertex2f(1, self.height-1)
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mdd
parents: 15
diff changeset
313 glEnd()
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mdd
parents: 15
diff changeset
314 glDisable(GL_LINE_STIPPLE)
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mdd
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diff changeset
315
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mdd
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diff changeset
316 glPopMatrix() # restore PROJECTION
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mdd
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diff changeset
317
cce0af6351f0 updated and added new files for printrun
mdd
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diff changeset
318 glMatrixMode(GL_MODELVIEW)
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mdd
parents: 15
diff changeset
319 glPopMatrix()
15
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parents:
diff changeset
320
0bbb006204fc Added printrun sourcecode from
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parents:
diff changeset
321 # ==========================================================================
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parents:
diff changeset
322 # To be implemented by a sub class
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parents:
diff changeset
323 # ==========================================================================
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mbayer
parents:
diff changeset
324 def create_objects(self):
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parents:
diff changeset
325 '''create opengl objects when opengl is initialized'''
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parents:
diff changeset
326 pass
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mbayer
parents:
diff changeset
327
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mbayer
parents:
diff changeset
328 def update_object_resize(self):
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mbayer
parents:
diff changeset
329 '''called when the window recieves only if opengl is initialized'''
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mbayer
parents:
diff changeset
330 pass
0bbb006204fc Added printrun sourcecode from
mbayer
parents:
diff changeset
331
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mbayer
parents:
diff changeset
332 def draw_objects(self):
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parents:
diff changeset
333 '''called in the middle of ondraw after the buffer has been cleared'''
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mbayer
parents:
diff changeset
334 pass
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mbayer
parents:
diff changeset
335
0bbb006204fc Added printrun sourcecode from
mbayer
parents:
diff changeset
336 # ==========================================================================
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mbayer
parents:
diff changeset
337 # Utils
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mbayer
parents:
diff changeset
338 # ==========================================================================
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mbayer
parents:
diff changeset
339 def get_modelview_mat(self, local_transform):
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mbayer
parents:
diff changeset
340 mvmat = (GLdouble * 16)()
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mbayer
parents:
diff changeset
341 glGetDoublev(GL_MODELVIEW_MATRIX, mvmat)
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mbayer
parents:
diff changeset
342 return mvmat
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mbayer
parents:
diff changeset
343
0bbb006204fc Added printrun sourcecode from
mbayer
parents:
diff changeset
344 def mouse_to_3d(self, x, y, z = 1.0, local_transform = False):
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mbayer
parents:
diff changeset
345 x = float(x)
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mbayer
parents:
diff changeset
346 y = self.height - float(y)
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mbayer
parents:
diff changeset
347 # The following could work if we were not initially scaling to zoom on
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mbayer
parents:
diff changeset
348 # the bed
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parents:
diff changeset
349 # if self.orthographic:
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parents:
diff changeset
350 # return (x - self.width / 2, y - self.height / 2, 0)
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mbayer
parents:
diff changeset
351 pmat = (GLdouble * 16)()
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mbayer
parents:
diff changeset
352 mvmat = self.get_modelview_mat(local_transform)
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mbayer
parents:
diff changeset
353 viewport = (GLint * 4)()
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mbayer
parents:
diff changeset
354 px = (GLdouble)()
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mbayer
parents:
diff changeset
355 py = (GLdouble)()
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mbayer
parents:
diff changeset
356 pz = (GLdouble)()
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mbayer
parents:
diff changeset
357 glGetIntegerv(GL_VIEWPORT, viewport)
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mbayer
parents:
diff changeset
358 glGetDoublev(GL_PROJECTION_MATRIX, pmat)
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mbayer
parents:
diff changeset
359 glGetDoublev(GL_MODELVIEW_MATRIX, mvmat)
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mbayer
parents:
diff changeset
360 gluUnProject(x, y, z, mvmat, pmat, viewport, px, py, pz)
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mbayer
parents:
diff changeset
361 return (px.value, py.value, pz.value)
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mbayer
parents:
diff changeset
362
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mbayer
parents:
diff changeset
363 def mouse_to_ray(self, x, y, local_transform = False):
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mbayer
parents:
diff changeset
364 x = float(x)
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mbayer
parents:
diff changeset
365 y = self.height - float(y)
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mbayer
parents:
diff changeset
366 pmat = (GLdouble * 16)()
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mbayer
parents:
diff changeset
367 mvmat = (GLdouble * 16)()
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mbayer
parents:
diff changeset
368 viewport = (GLint * 4)()
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mbayer
parents:
diff changeset
369 px = (GLdouble)()
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mbayer
parents:
diff changeset
370 py = (GLdouble)()
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mbayer
parents:
diff changeset
371 pz = (GLdouble)()
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mbayer
parents:
diff changeset
372 glGetIntegerv(GL_VIEWPORT, viewport)
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mbayer
parents:
diff changeset
373 glGetDoublev(GL_PROJECTION_MATRIX, pmat)
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mbayer
parents:
diff changeset
374 mvmat = self.get_modelview_mat(local_transform)
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mbayer
parents:
diff changeset
375 gluUnProject(x, y, 1, mvmat, pmat, viewport, px, py, pz)
0bbb006204fc Added printrun sourcecode from
mbayer
parents:
diff changeset
376 ray_far = (px.value, py.value, pz.value)
0bbb006204fc Added printrun sourcecode from
mbayer
parents:
diff changeset
377 gluUnProject(x, y, 0., mvmat, pmat, viewport, px, py, pz)
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mbayer
parents:
diff changeset
378 ray_near = (px.value, py.value, pz.value)
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mbayer
parents:
diff changeset
379 return ray_near, ray_far
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mbayer
parents:
diff changeset
380
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mbayer
parents:
diff changeset
381 def mouse_to_plane(self, x, y, plane_normal, plane_offset, local_transform = False):
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mbayer
parents:
diff changeset
382 # Ray/plane intersection
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mbayer
parents:
diff changeset
383 ray_near, ray_far = self.mouse_to_ray(x, y, local_transform)
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mbayer
parents:
diff changeset
384 ray_near = numpy.array(ray_near)
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mbayer
parents:
diff changeset
385 ray_far = numpy.array(ray_far)
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mbayer
parents:
diff changeset
386 ray_dir = ray_far - ray_near
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mbayer
parents:
diff changeset
387 ray_dir = ray_dir / numpy.linalg.norm(ray_dir)
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mbayer
parents:
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388 plane_normal = numpy.array(plane_normal)
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389 q = ray_dir.dot(plane_normal)
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parents:
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390 if q == 0:
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391 return None
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392 t = - (ray_near.dot(plane_normal) + plane_offset) / q
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parents:
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393 if t < 0:
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parents:
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394 return None
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parents:
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395 return ray_near + t * ray_dir
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parents:
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396
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397 def zoom(self, factor, to = None):
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parents:
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398 glMatrixMode(GL_MODELVIEW)
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399 if to:
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parents:
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400 delta_x = to[0]
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parents:
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401 delta_y = to[1]
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mbayer
parents:
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402 glTranslatef(delta_x, delta_y, 0)
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parents:
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403 glScalef(factor, factor, 1)
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parents:
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404 self.zoom_factor *= factor
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parents:
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405 if to:
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mbayer
parents:
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406 glTranslatef(-delta_x, -delta_y, 0)
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parents: 15
diff changeset
407 # For wxPython (<4.1) and GTK:
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mdd
parents: 15
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408 # when you resize (enlarge) 3d view fast towards the log pane
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mdd
parents: 15
diff changeset
409 # sash garbage may remain in GLCanvas
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mdd
parents: 15
diff changeset
410 # The following refresh clears it at the cost of
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parents: 15
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411 # doubled frame draws.
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412 # wx.CallAfter(self.Refresh)
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413 self.Refresh(False)
15
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parents:
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414
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parents:
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415 def zoom_to_center(self, factor):
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parents:
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416 self.canvas.SetCurrent(self.context)
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mbayer
parents:
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417 x, y, _ = self.mouse_to_3d(self.width / 2, self.height / 2)
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mbayer
parents:
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418 self.zoom(factor, (x, y))
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mbayer
parents:
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419
46
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parents: 15
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420 def orbit(self, p1x, p1y, p2x, p2y):
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421 rz = p2x-p1x
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parents: 15
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422 self.angle_z-=rz
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parents: 15
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423 rotz = axis_to_quat([0.0,0.0,1.0],self.angle_z)
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parents: 15
diff changeset
424
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parents: 15
diff changeset
425 rx = p2y-p1y
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parents: 15
diff changeset
426 self.angle_x+=rx
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mdd
parents: 15
diff changeset
427 rota = axis_to_quat([1.0,0.0,0.0],self.angle_x)
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parents: 15
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428 return mulquat(rotz,rota)
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parents: 15
diff changeset
429
15
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mbayer
parents:
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430 def handle_rotation(self, event):
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mbayer
parents:
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431 if self.initpos is None:
46
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parents: 15
diff changeset
432 self.initpos = event.GetPosition()
15
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parents:
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433 else:
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parents:
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434 p1 = self.initpos
46
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parents: 15
diff changeset
435 p2 = event.GetPosition()
15
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mbayer
parents:
diff changeset
436 sz = self.GetClientSize()
46
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mdd
parents: 15
diff changeset
437 p1x = p1[0] / (sz[0] / 2) - 1
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mdd
parents: 15
diff changeset
438 p1y = 1 - p1[1] / (sz[1] / 2)
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mdd
parents: 15
diff changeset
439 p2x = p2[0] / (sz[0] / 2) - 1
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mdd
parents: 15
diff changeset
440 p2y = 1 - p2[1] / (sz[1] / 2)
15
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mbayer
parents:
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441 quat = trackball(p1x, p1y, p2x, p2y, self.dist / 250.0)
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mbayer
parents:
diff changeset
442 with self.rot_lock:
46
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mdd
parents: 15
diff changeset
443 if self.orbit_control:
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mdd
parents: 15
diff changeset
444 self.basequat = self.orbit(p1x, p1y, p2x, p2y)
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mdd
parents: 15
diff changeset
445 else:
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mdd
parents: 15
diff changeset
446 self.basequat = mulquat(self.basequat, quat)
15
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mbayer
parents:
diff changeset
447 self.initpos = p2
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mbayer
parents:
diff changeset
448
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mbayer
parents:
diff changeset
449 def handle_translation(self, event):
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mbayer
parents:
diff changeset
450 if self.initpos is None:
46
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mdd
parents: 15
diff changeset
451 self.initpos = event.GetPosition()
15
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mbayer
parents:
diff changeset
452 else:
0bbb006204fc Added printrun sourcecode from
mbayer
parents:
diff changeset
453 p1 = self.initpos
46
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mdd
parents: 15
diff changeset
454 p2 = event.GetPosition()
15
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mbayer
parents:
diff changeset
455 if self.orthographic:
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mbayer
parents:
diff changeset
456 x1, y1, _ = self.mouse_to_3d(p1[0], p1[1])
0bbb006204fc Added printrun sourcecode from
mbayer
parents:
diff changeset
457 x2, y2, _ = self.mouse_to_3d(p2[0], p2[1])
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mbayer
parents:
diff changeset
458 glTranslatef(x2 - x1, y2 - y1, 0)
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mbayer
parents:
diff changeset
459 else:
0bbb006204fc Added printrun sourcecode from
mbayer
parents:
diff changeset
460 glTranslatef(p2[0] - p1[0], -(p2[1] - p1[1]), 0)
0bbb006204fc Added printrun sourcecode from
mbayer
parents:
diff changeset
461 self.initpos = p2

mercurial